How exciting! Welcome back everyone! This is our biggest update ever! You can now enter the shop through the portals and start opening the big chest in the middle to receive building blue prints. You will have to fight a challenge level to obtain each building blueprint. There are 25 building blue prints to collect! If you are new to Raven’s Path now is a great time to start playing. If you are returning this is a great time to play through again!
Here are some of the awesome buildings you can build in this update!
We have also added a new effect to make it more obvious when one of your units is killed.
Well be working on polishing the game up for release over the next few months so expect several smaller updates to come. We are almost finished!
Check out the change log below for more details on this update.
Major Changes
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+ Buildings have been added to the game!
+ added 5 types of buildings each with their own new mechanic: blacksmith, barracks, daycare, town hall, refinery
5 rarities for each type common, uncommon, rare, mythic, legendary
Blacksmith: Combines rings, weapons, and armor
Barracks: Allows units to teach each other stats
Daycare: Passively levels up units
Refinery: Passively gives salvage for each unit that is retired
Town hall: Gives out bounties that reward gold upon completion
+ The chest in the portal mission shop now contains building challenge levels
+ fight 23 building challenge levels to unlock buildings
+ added building cards to display and describe buildings.
- accuracy is no longer calculated on a decay curve. It is now linear.
(this means all accuracy items have the same effect on all units regardless of their base accuracy and it is now possible to reach 100% accuracy)
- critical chance is no longer calculated on a decay curve. It is now linear.
(this means all critical chance items have the same effect on all units regardless of their base critical chance and it is now possible to reach 100% critical chance)
- Rings no longer roll with negative stats
Visual Changes
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+ added new slow motion effect with a column of light and a rising cross to make it extremely clear when one of your units dies in battle
+ added 25 new animations to represent each new building at each rarity level
- the banshee shadow now fades when the banshee dies instead of remaining on the field with no body.
UI
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+ items now have a background piece in the collection screen like units
+ rings now tell you which direction their ability faces on their mini card in the collection
+ items now have an icon representing their type (weapon, armor or ring) on their mini card in the collection
- fixed issue where attack speed comparison math was off causing the compare animation to appear even if the change in attack speed was 0
- changed Desecrated Village title to Decimated Village
- fixed issue where closing an ad or failing to load an ad causes the game to hang in the rewards section after combat
- UI card scroll helper arrows now says swipe down instead of scroll up
- Fixed issue where ad viewing dialog title was start mission
- Fixed issues with the way accuracy critical chance and attack speed were calculated on the unit select stat bar in combat
Audio
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- victory song now loops correctly