Raven's Path Update 0.2.3

Hey everyone! We have been going through the feedback as quickly as possible we have addressed many issues. The top of the list was getting rid of the energy bar! So no more forced ads. Players will now have an option to watch an ad occasionally to double their reward at the end of a battle but ads are now entirely optional.

Kiril has also updated the cover art for the game so the game looks a bit more spiffy now when you open it!

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Here is the rest of the change log for 0.2.3

Ad Changes

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-Energy bar and mechanic has been removed from the game

+ there is now a 50% chance to get an option to watch an ad for an extra reward chest at the end of a level

(this will never happen 2 levels in a row)

Civilization Skills

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+ Heal skill tree "Heal From Injuries instantly" has been replaced by

"when an ally unit dies all other units recover a percentage of their health"

- changed description of ranged tree item chance from shop chests skill to make it more clear

- Fixed some miss calculation causing the ranged tree item chance skill to give the wrong amount of items in shop chests

Visual Changes

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- The Dragons animations have all been cleaned of any noise or visual defects

- in combat stat boost effects now only use their level 1 animations which are smaller. This helps with the overall effect noise issue that makes it hard to see later in the game.

- fixed issue where Lancelot and the spear woman had visual pops where there spears were momentarily in the wrong position when switching from the units screen to the items screen


General Fixes

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- Fixed an issue where switching two units in the army cuztomizer and then quitting the game caused those units to load stacked

on top of one another in the same space (this also resulted in some units being checked out of the collection permanently)

Combat Fixes

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- fixed issue where dead enemies corpses don't scroll with the background if you lose the level

- fixed issue where you don't lose the level right away even if all your units are dead

- Fixed issue where equipping a slam ring to a ranged unit causes that unit to stop shooting projectiles

- fixed issue where equipping a slam ring and another attack ring in a certain order caused some units to deal no damage

- fixed issue where shield abilities were rendering behind units instead of in front

UI

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+ Start Screen has new artwork

+ Portal Re-roll Button is Now a die instead of a placeholder

+ added helper arrow that shows new players how to scroll through card packs if they linger on the first card

- fixed issue where description for item slot type on cards was displaying an internal unity description of UI.Text type instead of the item

description

- fixed issue where item cards with 0 defense did not display a description for defense when defense was clicked

- fixed issue where you could start a mission and get a unit even when your collection was already full

- fixed issue where it was possible to get past some warning boxes for missions in certain situations

- Fixed issue where it wasn't possible to click between two cards to scroll the card scroller

- all sort fonts have been changed from abril fatface to amethysta regular

- army collection size font has been changed from Arial to amethysta regular

- warning box font has been changed from king Richard regular to amethysta regular

Audio

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+ added battle defeat music

+ added battle victory music

- Fixed issue where banshee attack sound was blunt wood instead of fire sound

That’s all for now, but we have plenty more changes coming up, including a lot of things many of you helped us catch. Thanks for playing and here are some Gifs of a couple legendary units if you are curious!

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First Live Alpha Update!

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Hey everybody! It’s been a long time since we posted on the dev Log, but well be posting our change log for each update on here from now on!

If you are following the dev log and you haven’t started playing Raven’s Path yet what are you waiting for? Download it right now! https://evilvillaingames.com/ravens-path

We got a ton of feedback in the past couple weeks from play-testers. We are addressing as many things as we can as fast as we can.

This weeks big addition is that we separated hardcore mode and regular mode. In regular mode units will never die permanently in hardcore mode many units will die permanently but with the added benefit of extra rewards we think this game mode should turn out to be as enjoyable as it is challenging!

Here is the change log for the last two weeks. Well be working hard to address the rest of the bugs we have found in the coming weeks. For now we hope you enjoy playing with or without permadeath!


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Raven’s Path 0.2.0 Change log

Major Changes

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- Hard Core Mode has been introduced

- you may now select between multiple save files at the start screen, hardcore mode, and regular mode

- all current saved games will be converted to regular mode automatically,

in this mode no units will ever die and no items will be lost

- in hardcore mode the first time a unit dies it will be gone forever, and so will any items it is holding

- hardcore mode gives 2 times as much gold and salvage. magic find rates are also 2 times as high

(we are working on a replacement skill for the healer tree skill that allows units to recover from injuries instantly due

to the fact that injuries no longer exist. We are open to suggestions)

General Gameplay

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- letting an enemy into the bottom of your screen no longer reduces your total gold

- fixed infantry gold per mission skill not giving gold in some cases. A separate gold card is now given out after

winning each mission to represent this skill.

-fleeing battle no longer takes away 50 gold, but it also doesn't re roll the portal mission rewards. Portal mission rewards now only

reroll upon defeat or victory.

- Test ads have been implemented on IOS (ad placement may soon be redesigned)

UI

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- Moved 4 Home Buttons on to a screen safe panel in order to support notched devices

- Moved in combat unit stats bar on to a screen safe panel in order to support notched devices

- Moved in combat Lives Gold and Flee button on to a screen safe panel in order to support notched devices

- Moved army customizer drop down on to a screen safe panel in order to support notched devices

- Moved energy meter on to a screen safe panel in order to support notched devices

- Moved options button and crossbar in Civilization points screen on to a screen safe panel in order to support notched devices

- Moved all tutorial popup explanations on to a screen safe panel in order to support notched devices

(any screen shots of notched devices running Raven's Path would be helpful we currently have no test device for this)

- Fixed Typo Duel Vitalization now says "Dual" Vitalization

- Fixed Typo Mual now says Maul

- Fixed Spelling mistakes in Ether Warp Description

- Fixed Spelling mistakes in Demon Portal Description

- Fixed Edmund The martyr ability description missing cooldown seconds

- Fixed Spelling mistakes in Dragon Fire Description

- Fixed Spelling mistakes in Edward The Black Prince ability Description

- Fixed Spelling mistakes in Plague Description

- Fixed Spelling mistakes in lightning spear Description

- Fixed issue where some Ability descriptions were cut off by making description box slightly larger

- Fixed issue where Side Slam Ring and Inspire Ring both had the Icon For the Side Slam Ring

- tightened card open animation timer so that cards are active faster after opening a chest

- tightened timer on collection drop down to fix and issue that made it impossible to take units and items out of the drop down

shortly after it opened

- widened hit boxes for stat descriptions on cards

- fixed issue where moving your finger at all instantly closed stat descriptions on cards making them very hard to read

- added description box to explain item slots on cards when clicked

- clicking one of the 4 home icons on the bottom of the screen no longer loads the scene if you are already on that scene

- fixed issue where cards were displayed for a brief moment flipped face up when opening a chest before the flash effect starts playing

The End of Weekly Posts

Hello everyone! Today we are announcing that we will be transitioning out of our usual weekly post format. We will still be posting to the dev log however things will be more irregular form now on. This is good news because it means the next post we make will be real progress towards getting you a copy of the game. We will be announcing our Kickstarter and revealing our trailer very soon! We are working very hard to make sure everything is ready so hang in there!

Week 88 - New Marketing Phase Kick starter Prep

Hey everybody. First off our deepest apologies for not having the trailer to show this week. We have been informed that it would not be a good idea to release the trailer separate from the actual Kickstarter page. However the trailer is finished and we are now working on the Kickstarter page itself. We will be announcing our Kickstarter date in a couple weeks. We are chomping at the bit to show everything off but we must do it in a way that will benefit us most. We have been working on the banner and we touched up our old banner this week because a lot of people seem to still like it.

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Sorry for the short update, but there really will be some more definite news about when we will do our Kickstarter and when early access will begin for Raven’s path soon! Check back next Wednesday for another update.

Week 87 - Looking Back

This week we have the first final draft of the trailer ready. We are still going to look it over for a week and determine how we want to post it, however watching it has made us feel sentimental about our 3 year journey to get to this point. We are so grateful for the the kind words and people that have become new friends along the way. We are about to take our next big steps with this project and we feel like we are right where we need to be. I made a couple of videos showing how much things have changed since we started marketing the project, but first check out the unit that Kiril polished this week!

Edward The Black prince has a chance to block incoming attacks and when he does he gives an attack and accuracy buff to units in his row. In this scene after getting hit by the balde maiden a few times Edward gives his buff to the Wulvers around him. Wulvers have a very fast attack speed in the first place and they can stun units by Wrapping them in a cocoon. With the extra buffs they are very deadly.

Edward The Black prince has a chance to block incoming attacks and when he does he gives an attack and accuracy buff to units in his row. In this scene after getting hit by the balde maiden a few times Edward gives his buff to the Wulvers around him. Wulvers have a very fast attack speed in the first place and they can stun units by Wrapping them in a cocoon. With the extra buffs they are very deadly.

Here is what a 1 year difference looks like. Of course many things outside of combat and artwork have changed too, but its fun to see what it used to look like a year ago.

That’s all for this week! Check back next Wednesday when we will be posting the first Official Trailer for Raven’s Path!

Week 86 - King Alfred Polish

Hey everybody! We don’t have a ton of new content this week, but we are busy preparing for Kickstarter. The trailer is almost finished and we will be releasing it at the end of the month so get excited! Soon after that we will announce our Kickstarter date. At which point backers of the game will be able to start getting their hands on the alpha build of the game. All this is coming soon! For now please enjoy the visual updates kiril made this week to King Alfred!

That’s all for this week! Sorry for the short update, but I promise we will be delivering a lot more information next month! Check back next Wednesday for another update!

Week 85 - Lancelot, William Wallace & The Cardinal

This week we are back on track after the holidays! Kiril has not 1 but 3 polished units this week! I am hard at work on the trailer and I would say its about 50% done at this point so hopefully it should be ready by the end of January.

William Wallace has been cleaned up and now has smoother less fuzzy animations as well as color changing hair. He has the ability to side slam units that are lined up causing a shock wave through all of the units in that row. He also gives all friendly units an attack buff if he is the only unit in his row.

William Wallace has been cleaned up and now has smoother less fuzzy animations as well as color changing hair. He has the ability to side slam units that are lined up causing a shock wave through all of the units in that row. He also gives all friendly units an attack buff if he is the only unit in his row.

Lancelot is able to hit units in a cone with his lance. He deals half damage to the 3 units far away from him and 25% damage to the unit directly in front of him. This makes him great for kiting. His hair feet and shoulders have been cleaned up and his hair now animates in the wind.

Lancelot is able to hit units in a cone with his lance. He deals half damage to the 3 units far away from him and 25% damage to the unit directly in front of him. This makes him great for kiting. His hair feet and shoulders have been cleaned up and his hair now animates in the wind.

The Cardinal is able to buff the attack of two spaces, If you slide him around right before combat and hand out his attack buff to all units you will deal a lot more damage. Kiril gave him some gold trinkets to signify that he is a rare unit, and he also cleaned up his animations.

The Cardinal is able to buff the attack of two spaces, If you slide him around right before combat and hand out his attack buff to all units you will deal a lot more damage. Kiril gave him some gold trinkets to signify that he is a rare unit, and he also cleaned up his animations.

That’s all for this week, but check back next Wednesday for more!