Week 68 - Life loss Effect, Health Bar Chunking & Unit Wall Effect

This week we worked mostly on in game effects. We have a few things going on in the background but they aren't quite ready to show off. Kiril created two effects this week!

This is the unit wall! Essentially this wall keeps you from rushing enemy ranged units and it also keeps you from blocking the enemy spawn point. This gives us a space at the top of the screen for ranged combat and enemies to organize correctly.

This is the unit wall! Essentially this wall keeps you from rushing enemy ranged units and it also keeps you from blocking the enemy spawn point. This gives us a space at the top of the screen for ranged combat and enemies to organize correctly.

kiril created this explosion animation that  plays at the bottom of the screen when you lose a life. If you leak 3 enemies then you will fail the level and get no rewards. On boss levels you are not aloud to leak even a single unit.

kiril created this explosion animation that  plays at the bottom of the screen when you lose a life. If you leak 3 enemies then you will fail the level and get no rewards. On boss levels you are not aloud to leak even a single unit.

I added this health bar chunking animation to the game this week! I feel like it really highlights what the units current health is and how much damage they are taking without cloging up the screen with a bunch of numbers.

I added this health bar chunking animation to the game this week! I feel like it really highlights what the units current health is and how much damage they are taking without cloging up the screen with a bunch of numbers.

I also felt like the health bar chunking effect gives you more information about how a units damage pattern is actually taking place. You can see that the rock thrower in the middle actually deals damage at 2 separate times when his rock lands and w…

I also felt like the health bar chunking effect gives you more information about how a units damage pattern is actually taking place. You can see that the rock thrower in the middle actually deals damage at 2 separate times when his rock lands and when it breaks. Also it's more clear that the battering ram on the left is dealing a decaying amount of damage to a whole column of contiguous units.

That's all for this week! Don't hesitate to come by our new discord server and ask questions or just say hi! 
https://discord.gg/CtuNM2J

That's all for this week but check back next Wednesday for more!
 

Week 67 - Card Backs, and More Buildings!

Hello everyone! We are Opening our discord server this week so if you have been reading this blog and enjoy it don't hesitate to pop over to our server and say hi!

https://discord.gg/CtuNM2J

Now for the dev Log Post!

This week Kiril created some more higher rarity buildings to go on the building screen!

These are all different rarity versions of the barracks and the blacksmith. At these buildings you will be able to combine items and train units to improve thier stats!

These are all different rarity versions of the barracks and the blacksmith. At these buildings you will be able to combine items and train units to improve thier stats!

This is the card back I made this week! I also setup a scroll with hot spots and made the cards flip the first time you click them.

This is the card back I made this week! I also setup a scroll with hot spots and made the cards flip the first time you click them.

https://youtu.be/TajzAFJRfJQ

Check out the drawing process video for the card back!

That's all for this week but check back next Wednesday for more!

Week 66 - Resource cards

This week kiril created several buildings to go on the building screen! We are pretty excited to have these in game. Like everything they are subject to change of course but check them out!

Our plan is to have units from your collection come down that path and rest at the fire periodically.

Our plan is to have units from your collection come down that path and rest at the fire periodically.

I also created some more cards this week. These card display gold and salvage that you will receive in packs.

I also created some more cards this week. These card display gold and salvage that you will receive in packs.

Check out the drawing video for the resource cards!

That's all for this week! Check back next Wednesday for more!

Week 64 - Legendary Items and Building Screen

This week we have another set of items finished and we are finally ready to show off the first glimpse of the building screen.

 

This is just a small selection of the legendary items kiril finished this week.

This is just a small selection of the legendary items kiril finished this week.

These buildings are just quick mock drawings I created very quickly to fill the space for testing purposes. You will be able to build 6 buildings per page and you can acquire more space by throwing away buffers. Buildings can train your units, combi…

These buildings are just quick mock drawings I created very quickly to fill the space for testing purposes. You will be able to build 6 buildings per page and you can acquire more space by throwing away buffers. Buildings can train your units, combine your items, make gold for you and many other helpful services.

Check out the process of drawing the building screen.

That's all for this week check back next wednesday for more!

Week 63 Mythic Items and Item equipping Screen

This week kiril drew another batch of items, and I was able to do the background artwork for the screen in which you Equip these items.

 

This is a just a handful of the mythic items kiril drew this week.

This is a just a handful of the mythic items kiril drew this week.

Here is the space in which you will be equipping items to your units. The units will go on those flat rocks and you will be able to equip them by directly dropping the items on them or for more detail you can click on unit to open their inventory.

Here is the space in which you will be equipping items to your units. The units will go on those flat rocks and you will be able to equip them by directly dropping the items on them or for more detail you can click on unit to open their inventory.

Check out the process of drawing the items screen background!

That's everything for this week! Check back next Wednesday for more!

Week 62 - Rare items and Map Screen

This week kiril was able to finish all the rare items despite having a very temper mental computer that deleted all his work halfway through the week. So hats off to him for staying up till 5 am so you guys can see these Items today instead of next Wednesday :D. This week I was able to finish almost all the work for the map screen.

 

This is just a handful of the items kiril drew this week.

This is just a handful of the items kiril drew this week.

This is the map screen! Below on the map are campaign missions for the act that we are currently in. The final mission is a boss mission where you can only leak 1 enemy instead of 3. Above are random portals that take you to procedural generated mis…

This is the map screen! Below on the map are campaign missions for the act that we are currently in. The final mission is a boss mission where you can only leak 1 enemy instead of 3. Above are random portals that take you to procedural generated missions at the current difficulty (these are act 1 random portal missions).  This screen also has different types of clouds so it will look dynamic throughout the game.

Check out the process of drawing the map screen!

That's all for this week. Check back next Wednesday for more!

Week 61 - Uncommon Items, Army Builder Cleanup

This week kiril has finished all the art for the uncommon items. I was working on a lot of internal stuff for the army builder screen. Most of it was around making sure units accurately drop onto the rocks.

These are only a handful of the items kiril finished recently. There will be quite a lot to collect in the full game. Currently we have 80 planned. 

These are only a handful of the items kiril finished recently. There will be quite a lot to collect in the full game. Currently we have 80 planned. 

I wanted to show how quickly you can swap units around now.  Also the flag has been resized and now indicates what type of army you are using. Red is infantry, Yellow is ranged, Blue is buffers, Green is healers, purple is special. 

I wanted to show how quickly you can swap units around now.  Also the flag has been resized and now indicates what type of army you are using. Red is infantry, Yellow is ranged, Blue is buffers, Green is healers, purple is special. 

I recreated one of our more popular tweets this week for fun. The first one here is a tweet we made on june 28th 2017 a little over a year ago. The second one is the same fight recreated in our current build of the game.

We think this gif was popular because it shows a very clear strategy. The spearwomen  can attack over 1 unit so they are used to attack the healers in the back of the enemy line.

We think this gif was popular because it shows a very clear strategy. The spearwomen  can attack over 1 unit so they are used to attack the healers in the back of the enemy line.

Since that post last year we have reworked every character sprite in the game, added animation to all backgrounds, created a new system for damage VFX and gave all units including the druid new VFX for their abilities. There have been many more chan…

Since that post last year we have reworked every character sprite in the game, added animation to all backgrounds, created a new system for damage VFX and gave all units including the druid new VFX for their abilities. There have been many more changes as well that don't effect this particular scene.

Well That's all for this week! We are steadily moving towards being able to provide a better estimate of when the game will be released. Check back next Wednesday for another update.