Week 51 - Many New VFX!

We are working hard on finishing the VFX for all the abilities in the game! We managed to get a lot done this week. Check them out!



 

The battering ram now has a shock wave effect for its ability. When flicked forward the battering ram deals damage to a whole column of units.

The battering ram now has a shock wave effect for its ability. When flicked forward the battering ram deals damage to a whole column of units.

William Wallace has a similar ability except he can use the shock wave to the left and right sides of him.

William Wallace has a similar ability except he can use the shock wave to the left and right sides of him.

This ability can also be equipped to other units using rings. In this example several knights have the battering rams shock wave ability.

This ability can also be equipped to other units using rings. In this example several knights have the battering rams shock wave ability.

This healer is Equipped with a ring of Triple Spear. This allows her to hit 4 units in a cone. With the extra range she is able to stay out of danger while attacking.

This healer is Equipped with a ring of Triple Spear. This allows her to hit 4 units in a cone. With the extra range she is able to stay out of danger while attacking.

These two healers both have spear rings. This allows them to attack the unit in front of them for half damage and the unit 2 spaces away for full damage. Also it makes them shoot our new purple VFX! :D

These two healers both have spear rings. This allows them to attack the unit in front of them for half damage and the unit 2 spaces away for full damage. Also it makes them shoot our new purple VFX! :D

We created a new healing VFX too. The ancient healer can jump in front of a unit shielding it from attacks and healing it at the same time. (health bars are the little blue bottles)

We created a new healing VFX too. The ancient healer can jump in front of a unit shielding it from attacks and healing it at the same time. (health bars are the little blue bottles)

The clergy man burst heals in a random direction every 5 seconds. Its important to make sure you position him correctly to keep your army healed.

The clergy man burst heals in a random direction every 5 seconds. Its important to make sure you position him correctly to keep your army healed.

Now check out all these drawing process videos!

That's all for this week but well have even more new VFX to show off next Wednesday!