Week - 44 Beach and Bridge

This week I manage to do two backgrounds to get us a week further ahead. I also tweaked the gate explosion effect, but we are still messing with that. Kiril worked on two new mythic units this week as well. They are looking great, but well wait until we get their particle effects for their abilities done to show them off.

 

A relaxing full view of the beach background. :)

A relaxing full view of the beach background. :)

The beach in game!

The beach in game!

The new bridge background in game.

The new bridge background in game.

Check out the boulder gate being smashed with some update particle effects. (still tweaking the ending)

Check out the boulder gate being smashed with some update particle effects. (still tweaking the ending)

Check out all the drawing process videos to see how the art was created! Fist up is the beach.

Next is the the boulder and its particles.

Finally the bridge drawing process.

That's all for this week! Only 3 more backgrounds left to draw so well be showing off some new stuff after that!

Week - 43 King Alfred, Creek Background

This week kiril polished up another unit as usual. This time it was a mythic unit, King Alfred. I worked on a new background and I also have been modifying campaign levels while working on campaign rewards. We are trying to make sure the player has everything they need to get started at the beginning of the game. So I have been restructuring rewards to provide weapons units and building blueprints as well as gold to build them with earlier in the game.
 

King Alfred provides a critical chance buff so he is very good with units that already have a high critical chance like the blade maiden and the long bowman.

King Alfred provides a critical chance buff so he is very good with units that already have a high critical chance like the blade maiden and the long bowman.

We have been working on making early waves teach you something. In this wave if you don't kill the healers on the sides of the footman first then the footman will not die.

We have been working on making early waves teach you something. In this wave if you don't kill the healers on the sides of the footman first then the footman will not die.

This is a  similar example. The healer in the middle must be dealt with before the footman. If you stagger your attack times you can combo your melee units on the healer in the middle.

This is a  similar example. The healer in the middle must be dealt with before the footman. If you stagger your attack times you can combo your melee units on the healer in the middle.

We are very excited about the new background! 5 more to go!

We are very excited about the new background! 5 more to go!

Check out the process of drawing the Creek background!

That's all for this week! Check back next Wednesday for more!

Week 42 - William Wallace, Marble & Gold Room

This week Kiril polished up William Wallace and I was able to make the gold and marble room. We also started working on making some of the enemy waves more puzzle like. Check out this new wave.

 

In this example William Wallace is used to keep the farmer from walking through the other attack buffs and getting more powerful. By moving him into the middle the wave becomes much easier to handle. This also keeps the 4 friars from reciving defens…

In this example William Wallace is used to keep the farmer from walking through the other attack buffs and getting more powerful. By moving him into the middle the wave becomes much easier to handle. This also keeps the 4 friars from reciving defense buffs from the preiest in the back.

Kiril also polished up the trebuchet last week. It can attack over any unit so its great for targeting healers in the back ( we still don't have an animation for its rock exploding yet)

Kiril also polished up the trebuchet last week. It can attack over any unit so its great for targeting healers in the back ( we still don't have an animation for its rock exploding yet)

We are very happy with the transistion from the skull path to the marble room!

We are very happy with the transistion from the skull path to the marble room!

Check out the drawing process video for the gold and marble room!

That's all for this week! Check back next Wednesday for more!

Week 41 - Edward The Black Prince, Room of Bones

This week as usual we have a new background and a new unit!

Kiril worked on Edward the black prince this week who is able to give an accuracy and attack buff to everyone in his line whenever he blocks.

Kiril worked on Edward the black prince this week who is able to give an accuracy and attack buff to everyone in his line whenever he blocks.

I was also able to draw a new backround and object to smash through. The room of bones and the bone pile are now in the game.

I was also able to draw a new backround and object to smash through. The room of bones and the bone pile are now in the game.

Check out the drawing process videos for the room of bones and the bone pile.

That's all for this week check back next Wednesday for more!

Week 40 - Onager, Castle stairs

This week kiril has polished up the Hag, Trebuchet, Onager, and banshee. I was able to draw a new background and barricade to break through.

 

The Onager is great for dealing with lots of squishy units.

The Onager is great for dealing with lots of squishy units.

Breaking through the barricade on the castle stairs.

Breaking through the barricade on the castle stairs.

Check out this video of me drawing the castle stairs.

There is also a drawing video for the barricade!

That's all for this week check back next Wednesday for more!

Week 39 - Knights Templar, Castle Wall, AggroStar

This week kiril has redesigned the knights Templar!

The knights Templar is a trio of knights. They are able to block an attack 40% of the time.

The knights Templar is a trio of knights. They are able to block an attack 40% of the time.

I worked on the castle wall background this week. Check out the drawing process video for it. 

 

I was playing Raven's Path a fair amount this week and I decided to add a very clear tell for your melee unit's attacks. It is easy to combo or focus one unit with multiple melee units by trading off attacks. However sometimes its tricky so I added a little red star that pops up before a unit attacks. We have been calling it the aggro star.

The aggro star makes it much easier to combo with melee units because it tells you exactly when to switch a unit.

The aggro star makes it much easier to combo with melee units because it tells you exactly when to switch a unit.

That's all for this week! check back next wednesday for more!

Week 38 - Spearwoman Bailista BatteringRam & Burning building

Kiril was able to polish a handful of units this week! Check it out!

 

The spear woman's attack has been made more clear and her hair has been textured. She can kite units from one space away.

The spear woman's attack has been made more clear and her hair has been textured. She can kite units from one space away.

The battering ram has been cleaned up as well. The attack is more snappy than before. The battering ram needs to be flicked forward to attack.

The battering ram has been cleaned up as well. The attack is more snappy than before. The battering ram needs to be flicked forward to attack.

The bailista has a new shadow and its attack is also cleaner. The arrow of the bailista penetrates its target if the target dies.

The bailista has a new shadow and its attack is also cleaner. The arrow of the bailista penetrates its target if the target dies.

I also drew a new backround this week to go with the burning marketplace/village. This is the burning building backround.

I also drew a new backround this week to go with the burning marketplace/village. This is the burning building backround.

Check out the process of drawing the burning building.

That's all for this week! Check back next Wednesday for more!

Week - 37 Burning Village, Kelpie, New critical Effect

This week Kiril redesigned and animated the Kelpie which is a shape shifting water horse from Scottish folktales.

 

The Kelpie gains a percentage of its health back every second so it makes a very good tank.

The Kelpie gains a percentage of its health back every second so it makes a very good tank.

I was also able to draw and animate the burning village this week!

burningVillageKnightDeath.gif
I created a burning wagon to go with the burning village

I created a burning wagon to go with the burning village

Check out the drawing process of creating the burning wagon.

I also decided to replace the critical effect we had before with this new slash looking effect.

NewCriticalEffect.gif

Checkout the process of me drawing the new critical effect.