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    <lastmod>2019-09-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1568061271272-XVIDSXHZ3PV252UR3A0T/Swithun.gif</image:loc>
      <image:title>News - Raven's Path Update 0.2.3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1568060744659-L76SX2RG1YXNFGZXL0UC/newCover.gif</image:loc>
      <image:title>News - Raven's Path Update 0.2.3</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1568061300488-J93D3T8LEL14QH66XV8G/lugh.gif</image:loc>
      <image:title>News - Raven's Path Update 0.2.3</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/8/14/first-live-alpha-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1565810024076-YJGZ75K9C2EHX18MD24I/RavenBannerFinalFullSize.png</image:loc>
      <image:title>News - First Live Alpha Update!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1565810417690-W9WV8K7OFJUTKPMWXMLG/MountainPixelDailies.gif</image:loc>
      <image:title>News - First Live Alpha Update!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/2/19/updated-banner</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1550614935400-7A1PH97GB94TFMOZESMF/RavenBannerKS.png</image:loc>
      <image:title>News - Updated Banner!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/2/6/the-end-of-weekly-posts</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-02-06</lastmod>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/1/30/week-88-new-marketing-phase-kick-starter-prep</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1548873991769-SGX1RHIUNXS2KPHYO3FM/RavenBannerKS.png</image:loc>
      <image:title>News - Week 88 - New Marketing Phase Kick starter Prep</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/1/23/week-87-looking-back</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1548278703593-LJ91QFM9Y9BWYHKRYGIF/image-asset.gif</image:loc>
      <image:title>News - Week 87 - Looking Back</image:title>
      <image:caption>Edward The Black prince has a chance to block incoming attacks and when he does he gives an attack and accuracy buff to units in his row. In this scene after getting hit by the balde maiden a few times Edward gives his buff to the Wulvers around him. Wulvers have a very fast attack speed in the first place and they can stun units by Wrapping them in a cocoon. With the extra buffs they are very deadly.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/1/16/week-86-king-alfred-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1547670165619-8YZ4ZXJ9OBUUM2NL6V9B/image-asset.gif</image:loc>
      <image:title>News - Week 86 - King Alfred Polish</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/1/9/week-85-3-lancelot-william-wallace-amp-the-cardinal</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1547071443743-RVEKUYO2KF014WPDQCVH/image-asset.gif</image:loc>
      <image:title>News - Week 85 - Lancelot, William Wallace &amp;amp; The Cardinal</image:title>
      <image:caption>The Cardinal is able to buff the attack of two spaces, If you slide him around right before combat and hand out his attack buff to all units you will deal a lot more damage. Kiril gave him some gold trinkets to signify that he is a rare unit, and he also cleaned up his animations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1547071043494-UHXSZ47XYPO7JGQ4DGDL/image-asset.gif</image:loc>
      <image:title>News - Week 85 - Lancelot, William Wallace &amp;amp; The Cardinal</image:title>
      <image:caption>William Wallace has been cleaned up and now has smoother less fuzzy animations as well as color changing hair. He has the ability to side slam units that are lined up causing a shock wave through all of the units in that row. He also gives all friendly units an attack buff if he is the only unit in his row.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1547071186832-IS20OI8ELSWZKSNI0AOJ/NewLancelotAttackKiting.gif</image:loc>
      <image:title>News - Week 85 - Lancelot, William Wallace &amp;amp; The Cardinal</image:title>
      <image:caption>Lancelot is able to hit units in a cone with his lance. He deals half damage to the 3 units far away from him and 25% damage to the unit directly in front of him. This makes him great for kiting. His hair feet and shoulders have been cleaned up and his hair now animates in the wind.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2019/1/2/week-84-happy-new-year</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-01-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1546455878139-N5PR63TMC6LXGYII0XGV/KnightComboFight.gif</image:loc>
      <image:title>News - Week 84 - Happy New Year!</image:title>
      <image:caption>You can combo units by staggering their attack times. You can see here at the beginning of the fight I lined up my two knights in the middle so that I could deal both their attack damages to the ballista. If the ballista is aloud to fire its arrow it will deal a lot of damage so its best to target it first.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/12/19/week-83-ancient-healer-colors-trailer-prep</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-12-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1545256830891-FYQ2B4L4BTTJ3OWIMT46/WhosYourFavoriteColor.gif</image:loc>
      <image:title>News - Week 83 - Ancient Healer Colors, Trailer Prep</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1545257041324-QXFVRTFPHOB8WP43JN6G/image-asset.gif</image:loc>
      <image:title>News - Week 83 - Ancient Healer Colors, Trailer Prep</image:title>
      <image:caption>This is an incredibly difficult late game fight. If you get to this part of the game without using any ranged units you may have to start using them here. The wulver is a wolf with a fishing line. He can wrap units in front of him in the fishing line stunning them for 2 seconds. It is important to hit him from at least 1 space away. However you can see that even with 3 spear/lance units I wasn’t able to kill the wulvers before they wrapped my front line. If I had a ranged unit shooting them as they come down this fight would be a lot easier.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/12/12/week-82-new-knight-design-new-health-bars</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-12-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1544645335207-H6RLGFZNKCEDP369DMN4/HealthBarBreakAnim.gif</image:loc>
      <image:title>News - Week 82 - New Knight Design, New Health Bars</image:title>
      <image:caption>I also created a little death animation for the new health bar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1544645425465-TMD1EF10Q3S5KVT65JX9/NewKnightDesign.gif</image:loc>
      <image:title>News - Week 82 - New Knight Design, New Health Bars</image:title>
      <image:caption>Kiril redesigned the knight this week. He made his armor more realistic, fixed up the tell for his attack animation, and reshaped/animated his cape. We are very happy with the way he turned out! You may also notice that most team colored units also have opposite secondary colors now. For the blue team this means their secondary color is yellow.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1544645183909-R0JXGOIKU4TJXFX0IQ8G/image-asset.gif</image:loc>
      <image:title>News - Week 82 - New Knight Design, New Health Bars</image:title>
      <image:caption>We are quite happy with how they turned out! We also felt that the players health should always be red so we changed the color too! Due to the new shape we were also able to make them just a little bit bigger. We are very happy with this change so thank you to everyone who voted!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/12/5/week-81-building-construction</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-12-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1544047611606-63DNFVSLFC1N2JAWGIWZ/Building%26Selling.gif</image:loc>
      <image:title>News - Week 81 - Building Construction</image:title>
      <image:caption>What you decide to build here will greatly effect what resources you are able to use and the power of your items/units. Some buildings even unlock new game modes.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/11/28/week-80-item-equip-box-finished-stat-change-vfx</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-11-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1543424757650-7L9441JPLP2TOQK3KD52/StatComparison%26Removal.gif</image:loc>
      <image:title>News - Week 80 - Item equip box Finished, Stat Change VFX</image:title>
      <image:caption>I added a negative comparison number and effect. This allows you to see the difference between stats when removing items. It also allows you to see the difference between two items by dropping them on top of each other and replacing the previous item.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1543424885471-G50DTPN711HIAA8TO1XN/NewBarracksStatChangeVFX.gif</image:loc>
      <image:title>News - Week 80 - Item equip box Finished, Stat Change VFX</image:title>
      <image:caption>This is the effect that appears when you teach a unit a stat in the barracks. It used to be all white, and it didn’t show up well. We decided it would be a good idea to change the color, and add some lightning too it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1543424687943-D4FSVVUT6RMIVS0VEL4Z/LotsOfStatAdditions.gif</image:loc>
      <image:title>News - Week 80 - Item equip box Finished, Stat Change VFX</image:title>
      <image:caption>Same Effect as last week but I’ve cleaned up the box a bit. I Gave some things proper boarders and lined a few objects up better.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/11/21/week-79-item-equip-ui-new-druid-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-11-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1542829254360-G4TPMHSLURU4VUIUBSTL/image-asset.gif</image:loc>
      <image:title>News - Week 79 - Item equip UI, New Druid Design</image:title>
      <image:caption>We also have an exciting visual change this week! Kiril redesigned the druid unit to make it more clear and interesting. He gave him horns and hooves. He also no longer wears a shirt making him a little more natural. He also now has keyed hair which allows us to change is hair color. In this fight it was important for me to keep the enemy druids away from the enemy front line so they couldn’t do any healing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1542829098978-OI8XO445FY1319QYMD50/QuickWeaponEquip.gif</image:loc>
      <image:title>News - Week 79 - Item equip UI, New Druid Design</image:title>
      <image:caption>I also wanted to show that if you want to save time you don’t need to use the stat box. You can just throw weapons armor and rings on to units that have slots for them directly. This is very useful if you want to make a new army very quickly and try out a new strategy to see if it works. We really wanted to make sure you could build in both a very detailed way and also a very quick and easy way. Even when you build quickly you can still see from the images what type of item you are giving the unit and also what rarity it is.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1542828884866-51Q1I5FIV7ZCLO9QTR50/SlottingPanelEquipDifference.gif</image:loc>
      <image:title>News - Week 79 - Item equip UI, New Druid Design</image:title>
      <image:caption>As you can see not only does this box tell you the stats of a unit before and after items, It also now briefly shows you the difference between the old total stats and the new stats of the item you just equipped. This is useful when you have a lot of other items equipped and you want to quickly see how effective one of them really is.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/11/14/week-78-more-color-keys</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-11-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1542230877968-OLYWPP45ZVR7Y86J3892/BladeMaidenOnlyFight.gif</image:loc>
      <image:title>News - Week 78 - More Color Keys</image:title>
      <image:caption>So first and foremost Kiril has keyed the blade maiden and animated her hair. We picked some color ranges that we think work for her hair and made sure that the shirt was always the opposite color of the hair. I also wanted to show off the fact that you can use an army of entirely the same unit if you want to. This is a tough army to play but its very effective. You can see that the maiden on the left with the red hair has a healing ring so she can heal the others. The maiden in the center has the most weapons equipped so she does the most damage. My Strategy here is to isolate and kill the axeman while blocking his healers from healing him with my tanky maidens. You might notice that you can actually dodge melee attacks if you have given yourself enough space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1542231459247-P2TM7W2P9TL3YDZ0P67Y/NewColorKeysAxemanKite.gif</image:loc>
      <image:title>News - Week 78 - More Color Keys</image:title>
      <image:caption>Here are some more units we keyed this week. In this GIF I am using a friar to buff the attack of an axeman. This is particularly effective because the axeman can hit 3 units in a line so the extra attack carries through all those units he hits. I also kite the incoming army because if they reached my army at full health they would deal a lot of damage quickly.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/11/7/week-77-team-colors</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-11-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541618599778-KYKGN9QKU4W7V8D2T8MZ/image-asset.gif</image:loc>
      <image:title>News - Week 77 - Team Colors</image:title>
      <image:caption>You can see here the blue knights are members of the enemy army. Also notice that they kicked my ass because I was under geared and didn’t play very well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541618765955-MDBTUKOU9CZ19XRI292U/image-asset.gif</image:loc>
      <image:title>News - Week 77 - Team Colors</image:title>
      <image:caption>Here you are fighting a different branch of the army. This is the royal guard so they are purple. Also notice that if I had moved my lance man one more to the left at the end I would have had 0 casualties. This shows how important split second decisions are in Raven’s Path.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541618912583-BNTGW6DF2G7WX5WSU801/BladeMaidenHairColors.gif</image:loc>
      <image:title>News - Week 77 - Team Colors</image:title>
      <image:caption>Many units have secondary keys, For the blade maiden this is her hair. We are still working on getting proper color ranges for her hair but I’m starting to like the way her hair is rolling now. Some of the pink colors might be a bit aggressive still though.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/10/31/week-76-finished-logo-more-gameplay</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-10-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541010189234-IXGMY9SW6H26H3MB7YDU/image-asset.gif</image:loc>
      <image:title>News - Week 76 - Finished Logo, More gameplay</image:title>
      <image:caption>In this fight, it was important to kite the enemies coming down with the lance man. After that I formed my army into a pyramid, this serves two functions. First stepping the knight into the middle separates the healer. Then letting the friars walk down a one more space on the side keeps them from giving the knights an attack buff.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541011065134-QVDR3TN7ASGZN85AOPRK/image-asset.gif</image:loc>
      <image:title>News - Week 76 - Finished Logo, More gameplay</image:title>
      <image:caption>This situation I actually didn’t handle very well, because I let my healer die at the end. I was able to break the knight wall with my knight and get Wallace in there for a side slam, but I failed to pay attention to my healer. I was late running over there with my knight so she died.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1541009409310-VV5ZFHJLAVEUKLMAHG3E/Raven%27sPathLogoBannerFacebookSize.png</image:loc>
      <image:title>News - Week 76 - Finished Logo, More gameplay</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/10/24/week-75-more-polished-units-ravens-path-logo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-10-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1540407050015-U06SB8166M5RGJTTF6JT/image-asset.gif</image:loc>
      <image:title>News - Week 75 - More Polished Units, Raven's Path Logo</image:title>
      <image:caption>Ok so here is an example of one of the first fights after the tutorial. You will get a hodgepodge of 4 units, however you will always get a knight and a healer so that you have something core to build around. At this stage of the game we are trying to teach the player to dislodge healers from the enemy units in order to kill them. If you do not form your army right the middle footman with the shield will be very hard to kill because he will be healed from both sides. This part of the game is still pretty easy as we are trying teach basic movement and healing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1540407550031-9ZMS8F0RWWAUZUD6BZWQ/LongFastFightGenuineArmy.gif</image:loc>
      <image:title>News - Week 75 - More Polished Units, Raven's Path Logo</image:title>
      <image:caption>Here is the first real challenge. this is around level 6 I think. Basically here you are fighting a much bigger more powerful army than your own. You must use your movement and adaptability to overcome the force of the cpu army. There is a lot going on here, but there are two main strategies i’m using with this army. First off I’m bringing the lance man up front to to deal some damage before the front line clashes. He is also able to hit the soft archers over the units guarding them. The other important thing is again dislodging that healer in the middle as quickly as possible. After the healer and archers are killed its pretty much just clean up from there.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1540407264726-8GUHO4HVFUU10DUHJ9NK/image-asset.gif</image:loc>
      <image:title>News - Week 75 - More Polished Units, Raven's Path Logo</image:title>
      <image:caption>As you get into act 2 your army gets bigger by 1 unit and you are now able to block the whole row. So during this act we are trying to teach the player to juggle mitigating damage while also blocking the bottom of the screen on all lanes. In the first act we don’t send 5 units at you at once. You can see here that if I hadn’t stepped my healer and the earl forward they would have been cleaved by that Axeman in the middle and my army would have taken a lot more damage total.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1540406738471-VRSNN9A0NXEUHUCKCO08/Raven%27sPathLogoLarge.png</image:loc>
      <image:title>News - Week 75 - More Polished Units, Raven's Path Logo</image:title>
      <image:caption>There is still a lot we want to do to this but the base design is there. We plan on making the letters a 3d gradient of red and blue, We also want to put a sword through the whole thing horizontally. I think we will also make the R and P much larger than they are now, however we are happy with this as a starting place. Next week it should be very different.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/10/17/week-74-barracks-unit-fixes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-10-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1539814461149-UBJLJKA8YBFU864QKA2D/PolishedUnitBatch.gif</image:loc>
      <image:title>News - Week 74 - Barracks, Unit fixes</image:title>
      <image:caption>Kiril also polished all of the units I am using here on the bottom. He gave them all proper keys so they could color change correctly, He also modified the way they all walk while they are attacking, and a thousand other minor fixes that only we would notice, but we feel that it is important to make things as clean as we can!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1539813643922-NFHLU1TZKQT8N70ZCR46/image-asset.gif</image:loc>
      <image:title>News - Week 74 - Barracks, Unit fixes</image:title>
      <image:caption>(Please ignore the pink background and alpha UI) The barracks is a building that allows you to teach units to have higher stats by using another unit as a teacher. The higher rarity your barracks is and the better quality stat your teacher has the more value you will get out of the training. You have a chance to fail the training and train the wrong stat this chance of failure also becomes less likely with a higher rarity barracks. Most units can only be trained once, but the conscript is special. Conscripts are fighters for hire and can come from all over the world. They have low starting stats, but they have a unique ability that allows them to be trained 3 times instead of once.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/10/10/week-73-mission-spinner</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-10-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1539197323041-A94KBQ79FDR46OAHOIYA/WulverCocoonDruidLance.gif</image:loc>
      <image:title>News - Week 73 - Mission Spinner</image:title>
      <image:caption>The Wulver can create a breath of safety by wrapping the unit in front of him in a cocoon for a brief period of time. You will notice that the druid in the back is healing the Wulvers, but he also has a ring that enables him to attack the 3 units that are stunned from a safe distance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1539197223786-T05UTVPD82MEPCWDD4OG/image-asset.gif</image:loc>
      <image:title>News - Week 73 - Mission Spinner</image:title>
      <image:caption>The hag can be really useful in emergency situations where you whole army is heavily damaged because she heals a large area with her healing wave.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1539197079369-C1EPE1C2LXP8C1WQCI4S/SpinnerPrototype.gif</image:loc>
      <image:title>News - Week 73 - Mission Spinner</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/10/3/week-72-knight-portrait-amp-unit-status-bar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-10-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1538589870333-PSVDWTJR1GHMI6U2ULG2/UnitSelectStatusBar.gif</image:loc>
      <image:title>News - Week 72 - Knight Portrait &amp;amp; Unit Status Bar</image:title>
      <image:caption>I created a little status bar at the top of the screen during game-play. It allows you to see all the stats of whatever unit you just clicked on be it enemy or ally.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1538590158823-2GOMN9YUCF8Y12FMNHD7/image-asset.gif</image:loc>
      <image:title>News - Week 72 - Knight Portrait &amp;amp; Unit Status Bar</image:title>
      <image:caption>It is easy to do a lot more damage to enemies if you re-position your units at the right times. It’s also important to mitigate damage in the same way. You can see that I almost got my healer killed because I wasn’t being very careful with her positioning since I was focused on damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1538589809717-IAX4AW4I32W79SFGC2WA/image-asset.gif</image:loc>
      <image:title>News - Week 72 - Knight Portrait &amp;amp; Unit Status Bar</image:title>
      <image:caption>This is just some testing dialog not part of the final story.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/9/26/week-71-earl-portrait</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1537986435809-WHE37LTB7DNDURKIH0A8/image-asset.gif</image:loc>
      <image:title>News - Week 71 - Earl Portrait</image:title>
      <image:caption>This is not final dialog just something we are playing around with to test out the text scrolling and the portrait.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1537986538022-T2M1MIUE4EBL1SJMUMCZ/image-asset.gif</image:loc>
      <image:title>News - Week 71 - Earl Portrait</image:title>
      <image:caption>I took a combat gif since I didn’t have anything ready to show this week. This army is very good at kiting units. The knight in the middle has a lance ring that allows him to hit the same range of units as the other lance units. The healers act as a wall once you run out of room for kiting.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/9/19/week-70-shop-screen-background</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1537379016236-Q0MGZ2HDSV4PIMQ6GHDJ/ShopKeepMostlyFinished.gif</image:loc>
      <image:title>News - Week 70 - Shop Screen Background</image:title>
      <image:caption>As you can see I added a lot more detail to the desk, the floor, the background, and even the animation of the shop keep. Kiril also updated the chests giving them better locks and drop shadows. He also made a new shop button and updated the other 3 home buttons.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1537379256557-C6UK6IHRSEKHD1RRYVDF/image-asset.gif</image:loc>
      <image:title>News - Week 70 - Shop Screen Background</image:title>
      <image:caption>Kiril also was able to update a couple projectiles including the rock throwers rock!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/9/12/week-69-shop-keep-pack-opening-chests</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536781892502-2S3EGYT825Z1JER2ZSXS/image-asset.gif</image:loc>
      <image:title>News - Week 69 - Shop Keep &amp; Pack Opening Chests</image:title>
      <image:caption>This is the Medium Chest it has higher magic find and contains 5 units and 1 random item.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536781783022-7ZA6KPC4NVNBZ02VVXGX/image-asset.gif</image:loc>
      <image:title>News - Week 69 - Shop Keep &amp; Pack Opening Chests</image:title>
      <image:caption>This is the Small Chest it contains 3 units and 1 random item this can be gold or equipment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536781941045-5CX4WJ2HSM53Y9W1FOIS/image-asset.gif</image:loc>
      <image:title>News - Week 69 - Shop Keep &amp; Pack Opening Chests</image:title>
      <image:caption>This is the Large Chest it has the highest magic find and contains 7 units and 1 random item</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/9/5/week-68-life-loss-effect-health-bar-chunking-unit-wall-effect</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-09-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536169490723-LJ39D27002NWB5CG94FE/UnitWall.gif</image:loc>
      <image:title>News - Week 68 - Life loss Effect, Health Bar Chunking &amp; Unit Wall Effect</image:title>
      <image:caption>This is the unit wall! Essentially this wall keeps you from rushing enemy ranged units and it also keeps you from blocking the enemy spawn point. This gives us a space at the top of the screen for ranged combat and enemies to organize correctly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536169961227-C8032VZHCGDLYZ07CXHA/image-asset.gif</image:loc>
      <image:title>News - Week 68 - Life loss Effect, Health Bar Chunking &amp; Unit Wall Effect</image:title>
      <image:caption>I also felt like the health bar chunking effect gives you more information about how a units damage pattern is actually taking place. You can see that the rock thrower in the middle actually deals damage at 2 separate times when his rock lands and when it breaks. Also it's more clear that the battering ram on the left is dealing a decaying amount of damage to a whole column of contiguous units.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536169648503-I5GDS9CNI3ITRZA7F82E/image-asset.gif</image:loc>
      <image:title>News - Week 68 - Life loss Effect, Health Bar Chunking &amp; Unit Wall Effect</image:title>
      <image:caption>kiril created this explosion animation that  plays at the bottom of the screen when you lose a life. If you leak 3 enemies then you will fail the level and get no rewards. On boss levels you are not aloud to leak even a single unit.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1536169852034-YLRXB7KH41ZJUMRSGOVJ/HealthBarChunking1.gif</image:loc>
      <image:title>News - Week 68 - Life loss Effect, Health Bar Chunking &amp; Unit Wall Effect</image:title>
      <image:caption>I added this health bar chunking animation to the game this week! I feel like it really highlights what the units current health is and how much damage they are taking without cloging up the screen with a bunch of numbers.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/8/29/week-67-card-backs-and-more-buildings</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1535573682565-O6P8UMGX5FC213ZXPAUO/CardFlippingAndScrolling.gif</image:loc>
      <image:title>News - Week 67 - Card Backs, and More Buildings!</image:title>
      <image:caption>This is the card back I made this week! I also setup a scroll with hot spots and made the cards flip the first time you click them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1535573098133-ZT4RG7XB2RFKY2KM4WKT/image-asset.gif</image:loc>
      <image:title>News - Week 67 - Card Backs, and More Buildings!</image:title>
      <image:caption>These are all different rarity versions of the barracks and the blacksmith. At these buildings you will be able to combine items and train units to improve thier stats!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/8/22/7c661ig0i6w17te4msdnsrxs3t9wrc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1534962062024-OVDYQQ0T85SVI95CPFVB/UncommonCommonBuildings.gif</image:loc>
      <image:title>News - Week 66 - Resource cards</image:title>
      <image:caption>Our plan is to have units from your collection come down that path and rest at the fire periodically.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1534962116637-H26U2QZ5S97QI77GQ7LW/image-asset.gif</image:loc>
      <image:title>News - Week 66 - Resource cards</image:title>
      <image:caption>I also created some more cards this week. These card display gold and salvage that you will receive in packs.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/8/15/week-65-card-designs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1534365193044-SSNQAZ9CV2GCLSN485R3/image-asset.gif</image:loc>
      <image:title>News - Week 65 - Card designs</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1534365171521-0Z1ADYDNDY3J3LBDSKX0/EarlyCardDesigns1.gif</image:loc>
      <image:title>News - Week 65 - Card designs</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/8/8/week-64-legendary-items-and-building-screen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1533750626439-UU0UHTPPT31AZKJ7CZ8B/LegendaryItems.gif</image:loc>
      <image:title>News - Week 64 - Legendary Items and Building Screen</image:title>
      <image:caption>This is just a small selection of the legendary items kiril finished this week.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1533750760620-OF9K565KCIIZSBQN4JOD/image-asset.gif</image:loc>
      <image:title>News - Week 64 - Legendary Items and Building Screen</image:title>
      <image:caption>These buildings are just quick mock drawings I created very quickly to fill the space for testing purposes. You will be able to build 6 buildings per page and you can acquire more space by throwing away buffers. Buildings can train your units, combine your items, make gold for you and many other helpful services.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/8/1/week-63-mythic-items-and-item-equipping-screen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-08-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1533153521058-NLVHK4J59VD9S0ZZH1E9/ItemScreen.gif</image:loc>
      <image:title>News - Week 63 Mythic Items and Item equipping Screen</image:title>
      <image:caption>Here is the space in which you will be equipping items to your units. The units will go on those flat rocks and you will be able to equip them by directly dropping the items on them or for more detail you can click on unit to open their inventory.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1533153446765-XS1V15YNPT0ZFDZTXA3W/MythicItems.gif</image:loc>
      <image:title>News - Week 63 Mythic Items and Item equipping Screen</image:title>
      <image:caption>This is a just a handful of the mythic items kiril drew this week.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/7/25/week-62-rare-items-and-map-screen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1532542503546-GB7D5KIOVZNI3U93QP2I/image-asset.gif</image:loc>
      <image:title>News - Week 62 - Rare items and Map Screen</image:title>
      <image:caption>This is the map screen! Below on the map are campaign missions for the act that we are currently in. The final mission is a boss mission where you can only leak 1 enemy instead of 3. Above are random portals that take you to procedural generated missions at the current difficulty (these are act 1 random portal missions).  This screen also has different types of clouds so it will look dynamic throughout the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1532542419270-PFJQQ0SNAPJGET41M9AI/RareItems.gif</image:loc>
      <image:title>News - Week 62 - Rare items and Map Screen</image:title>
      <image:caption>This is just a handful of the items kiril drew this week.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/7/18/week-61-uncommon-items-army-builder-cleanup</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1531941077196-6TIF2QJPNN24931XBQRI/UncommonItems.gif</image:loc>
      <image:title>News - Week 61 - Uncommon Items, Army Builder Cleanup</image:title>
      <image:caption>These are only a handful of the items kiril finished recently. There will be quite a lot to collect in the full game. Currently we have 80 planned.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1531941437420-5DRXOEJDP69M13I1ABZM/SpearWomanBladeMaidenRemake.gif</image:loc>
      <image:title>News - Week 61 - Uncommon Items, Army Builder Cleanup</image:title>
      <image:caption>Since that post last year we have reworked every character sprite in the game, added animation to all backgrounds, created a new system for damage VFX and gave all units including the druid new VFX for their abilities. There have been many more changes as well that don't effect this particular scene.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1531941785443-NTMTERWXGN0GX7CMNC3T/SpearWomanKillingHealers.gif</image:loc>
      <image:title>News - Week 61 - Uncommon Items, Army Builder Cleanup</image:title>
      <image:caption>We think this gif was popular because it shows a very clear strategy. The spearwomen  can attack over 1 unit so they are used to attack the healers in the back of the enemy line.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1531941200200-3PDUCTV9KU5AZBTZELPA/image-asset.gif</image:loc>
      <image:title>News - Week 61 - Uncommon Items, Army Builder Cleanup</image:title>
      <image:caption>I wanted to show how quickly you can swap units around now.  Also the flag has been resized and now indicates what type of army you are using. Red is infantry, Yellow is ranged, Blue is buffers, Green is healers, purple is special.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/7/11/week-60-starting-work-on-the-army-builder</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1531324826529-M7JVNPN8U8P5IYGLQVTK/image-asset.gif</image:loc>
      <image:title>News - Week 60 - Starting work on the Army Builder</image:title>
      <image:caption>There is still a lot of work left to do, but as you can see we have a flag that can change color based on your army. We are going to continue this mountainous feeling throughout the rest of the menus as well.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/7/4/week-59-throne-upgrading</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-07-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1530723454246-QM9VY2UU1AOVOJEWYNTL/image-asset.gif</image:loc>
      <image:title>News - Week 59 - Throne Upgrading</image:title>
      <image:caption>After you have put several more points into the skill tree you will get this stone throne room.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1530723255714-HBLGEUXPTTMHO274MHE9/UpgradeToWood.gif</image:loc>
      <image:title>News - Week 59 - Throne Upgrading</image:title>
      <image:caption>At first you will just have the landscape. Then once you get established you will attain this wooden throne room.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/6/27/week-58-civilization-points-screen-wood-and-common-items</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-06-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1530135433023-81K2F1BCPTYXQ6DWS8ZO/image-asset.gif</image:loc>
      <image:title>News - Week 58 - Civilization points Screen Wood, and Common Items</image:title>
      <image:caption>Here are some of the common items you can collect early on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1530135374062-ZBDP3ALLGMHHAKT3VD34/image-asset.gif</image:loc>
      <image:title>News - Week 58 - Civilization points Screen Wood, and Common Items</image:title>
      <image:caption>Here is the first level of the throne room. You will unlock this soon after you get established in the game.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/6/21/week-57-cp-screen-background-finished</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-06-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1529598188021-L7BDH1FD1T9YLP04MGUI/CpScreenBackground.gif</image:loc>
      <image:title>News - Week 57 - Cp Screen Background Finished</image:title>
      <image:caption>There are 8 different types of clouds that can be spawned randomly when you enter this screen.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/6/13/week-56-ui-prep</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-06-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1528920062843-HKANRMCZU4PLOTKIHDSD/image-asset.png</image:loc>
      <image:title>News - Week 56 - UI Prep</image:title>
      <image:caption>Notice the four main buttons at the bottom of the screen, Kiril was able to complete those this week as well.  From left to right they are the Civilization tree button, The army customizer Button, The map/Level Select Button, and the shop button.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/6/6/week-55-the-final-two-legendary-abilities</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-06-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1528320738787-8LJXNVR77EVQU1850ARI/image-asset.gif</image:loc>
      <image:title>News - Week 55 - The final two legendary Abilities</image:title>
      <image:caption>Lob has the ability to lightning jump on to one unit for his weapon damage as true damage (ignores armor) After he does this he this he leaves behind a goblet of wine that sprays wine on the 3 units in front of it giving them a debuff that deals damage over time and greatly decreases their accuracy. The goblet of wine is invincible and stays on the field for 5 seconds at which point Lob returns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1528320353829-BYVZBME3SURN19WZGHXQ/PlagueBearer.gif</image:loc>
      <image:title>News - Week 55 - The final two legendary Abilities</image:title>
      <image:caption>First up the plague bearer! This unit can be used to throw bottles of plague at either enemies or allies. You do this by clicking on the plague bearer and then clicking on another unit. If the unit is an enemy they will take damage over time and receive a defense debuff for 5 seconds. If the unit is an ally they will take damage over time but they will receive a life steal buff that gives them 30% life steal for 5 seconds.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/5/30/week-54-finishing-the-vfx-color-changers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527705674691-IMY7N3KCITV48MA0Z9CP/image-asset.gif</image:loc>
      <image:title>News - Week 54 - Finishing the VFX &amp; Color Changers</image:title>
      <image:caption>We also set up a pretty simple but effective new shader this week that allows us to have units blink white when they are attacked. At the same time we created new blood effects for heavy medium and light damaging attacks. Check out the heavy attacks from this Batista one shotting the pigs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527705358598-BV9W1M2P678B6YXQGF92/kingarthurBlind.gif</image:loc>
      <image:title>News - Week 54 - Finishing the VFX &amp; Color Changers</image:title>
      <image:caption>King Arthur can blind the 3 units in front of him for a short time period. He also gives the allied units on the sides of him critical chance buffs for 6 seconds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527705540319-QSE8R2YGXXLCF2K1IZ93/ColorChanger.gif</image:loc>
      <image:title>News - Week 54 - Finishing the VFX &amp; Color Changers</image:title>
      <image:caption>This week we spent a lot of time setting up which colors each unit could roll as and we ended up with quite a large amount of varying unit colors. We hope it will be fun to collect certain colored units and we intend on adding skins that you can set units to in the future.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527705836475-8KKG4YRTR4WFSPJMWXNW/image-asset.gif</image:loc>
      <image:title>News - Week 54 - Finishing the VFX &amp; Color Changers</image:title>
      <image:caption>Check out some of the light and medium blood effects.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/5/23/week-53-more-legendary-vfx</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527106755591-JYRKM8FUEXF09XFNJJOZ/image-asset.gif</image:loc>
      <image:title>News - Week 53 - More Legendary VFX</image:title>
      <image:caption>More lugh!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527107019591-VGV75GPVVUK6BQXY3OFR/MerlinTele.gif</image:loc>
      <image:title>News - Week 53 - More Legendary VFX</image:title>
      <image:caption>Kiril Worked on the legendary Merlin This week among other things that well show next week. Merlin can teleport to a unit making them and himself invincible for 5 seconds during this time the unit heals then he teleports back and heals himself. He is great for managing your frontline health</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527107144539-TXFVOWRDPKZ5WYGO1NG5/SainSwithun.gif</image:loc>
      <image:title>News - Week 53 - More Legendary VFX</image:title>
      <image:caption>Saint Swithun Steals water from the allies around him dealing half their current health and creating a water shield. While he has this water shield he is able to cleave 3 units in font of him with a water attack. The damage of the attack is based on the quantity of health he stole.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527106681408-884TNP9L5045FTU81UYA/image-asset.gif</image:loc>
      <image:title>News - Week 53 - More Legendary VFX</image:title>
      <image:caption>I created a lighting effect for the legendary lugh this week. He is able to hit two units in front of him and two units diagonal to the last unit. The units furthest away receive critical damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1527106570200-WKJ8FXLXHF2N6VDY61OV/image-asset.gif</image:loc>
      <image:title>News - Week 53 - More Legendary VFX</image:title>
      <image:caption>I worked on the legendary dragon VFX this week. The dragon hits the row in front of him with a fire attack. If the targets are allies they get a short buff that gives them attack and attack speed. If they are enemies they take the dragons weapon damage.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/5/16/week-52-starting-mythic-legendary-vfx</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1526497733897-37NV9DX90R6T070T6E32/image-asset.gif</image:loc>
      <image:title>News - Week 52 - Starting Mythic &amp; Legendary VFX</image:title>
      <image:caption>The Hag is a mythic healer. She heals the 5 units in a horse shoe around her. I created a charging water wave animation to give you time to organize your units before the heal happens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1526502314338-3M4MWJ0V6J0271NX3Y9M/WulverCocoon.gif</image:loc>
      <image:title>News - Week 52 - Starting Mythic &amp; Legendary VFX</image:title>
      <image:caption>Ranged units including spear units are a necessity for fighting the Wulver, because the Wulver is able to wrap units in front of it stunning them for 2.5 seconds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1526497992883-7C8JQ1S2X94N753922PG/image-asset.gif</image:loc>
      <image:title>News - Week 52 - Starting Mythic &amp; Legendary VFX</image:title>
      <image:caption>The banshee debuffs a units defense making it take extra damage per attack. Kiril created this awesome rotating Ghost face animation to display how many stacks the debuff has. It caps out at 3 stacks right now (each stack lasts 7 seconds) which is -30 armor about 20% extra damage. When the onager shoots 4 mildly damaging projectiles at a unit with that debuff it does a ton more damage!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1526498400718-VI1X3NZM7F1PJ2TTLBWL/image-asset.gif</image:loc>
      <image:title>News - Week 52 - Starting Mythic &amp; Legendary VFX</image:title>
      <image:caption>William Wallace has a unique leadership ability that allows him to gain max health based on the number of units in your army. He also buffs the attack of all other units when he is the only friendly unit in his whole row. I created a roar animation to go with the activation of the attack buff.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/5/9/week-51-many-new-vfx</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888577358-5C6QTYBUSULCUGN1P0P8/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>This ability can also be equipped to other units using rings. In this example several knights have the battering rams shock wave ability.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888815323-MEOXX2HAW61GU6DBPN27/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>These two healers both have spear rings. This allows them to attack the unit in front of them for half damage and the unit 2 spaces away for full damage. Also it makes them shoot our new purple VFX! :D</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888835099-SMHO40A24V1KSP4331DO/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>We created a new healing VFX too. The ancient healer can jump in front of a unit shielding it from attacks and healing it at the same time. (health bars are the little blue bottles)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888538252-9P0LE6UJ4NW17DKT7QJP/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>The battering ram now has a shock wave effect for its ability. When flicked forward the battering ram deals damage to a whole column of units.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888854505-JSA93WY204WJT8C9D374/ClergyHeal.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>The clergy man burst heals in a random direction every 5 seconds. Its important to make sure you position him correctly to keep your army healed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888797195-MJ710O1FRQI52FCHKHHS/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>This healer is Equipped with a ring of Triple Spear. This allows her to hit 4 units in a cone. With the extra range she is able to stay out of danger while attacking.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525888555595-ZZ9US8YO9GO6KXIWBTR0/image-asset.gif</image:loc>
      <image:title>News - Week 51 - Many New VFX!</image:title>
      <image:caption>William Wallace has a similar ability except he can use the shock wave to the left and right sides of him.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/5/2/week-50-all-units-done-starting-ability-effects</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525284356378-NA3YBTTJ2MZC1ILIP7LV/image-asset.gif</image:loc>
      <image:title>News - Week 50 - All Units Done! Starting Ability effects</image:title>
      <image:caption>I was also able to draw the Block effect for the footman last Monday. 20% of the time this shield will pop up and protect the footman entirely from the current attack.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525284318645-QMXZM8CA7632QW1JKF3D/image-asset.gif</image:loc>
      <image:title>News - Week 50 - All Units Done! Starting Ability effects</image:title>
      <image:caption>Here is another example of how to use buffs on a ranged army.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1525284232849-ICZDGUSQ2F08KC63BTNU/image-asset.gif</image:loc>
      <image:title>News - Week 50 - All Units Done! Starting Ability effects</image:title>
      <image:caption>Kiril was able to draw all 3 levels of the accuracy buff on Monday. As you can see if you are given the same buff from 3 different buff giving units then they will all stack becoming a more powerful buff and replacing the animation with a more agressive looking animation.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/4/25/week-49-all-campaign-levels-finished</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524679519496-YB9L8LFH9Q1YYR87603O/image-asset.gif</image:loc>
      <image:title>News - Week 49 - All Campaign levels finished</image:title>
      <image:caption>This is act 2 which is very easy and close to the begining of the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524679563051-MQYZQFJY7YEL5AY8P25D/Act9Fight.gif</image:loc>
      <image:title>News - Week 49 - All Campaign levels finished</image:title>
      <image:caption>This is act 9 which is towards the end of the campaign</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/4/18/week-48-four-new-gates</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524075592469-WBMT4NEPTS0Y31CKDE4Q/image-asset.gif</image:loc>
      <image:title>News - Week - 48 Four New Gates!</image:title>
      <image:caption>The gold pile!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524075693175-T6U96VUUPBML1MAP763D/image-asset.gif</image:loc>
      <image:title>News - Week - 48 Four New Gates!</image:title>
      <image:caption>The Sea Rock!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524075647110-1GQ7WD8D23IJTLBG4ODB/image-asset.gif</image:loc>
      <image:title>News - Week - 48 Four New Gates!</image:title>
      <image:caption>The hay pile!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1524075665245-6BFDF9JKQ9HHK1PIQUVB/image-asset.gif</image:loc>
      <image:title>News - Week - 48 Four New Gates!</image:title>
      <image:caption>The Sail Boat!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/4/11/week-47-portal-realm-final-backround</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1523467030800-H57SHGG9LTTULD1XGZ1F/image-asset.gif</image:loc>
      <image:title>News - Week - 47 Portal Realm Final Backround</image:title>
      <image:caption>We also created a demon portal gate to transition to the new background</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1523466482253-RJ3VZZ11XV374JYJ9TGS/PortalRealmEndPiece.gif</image:loc>
      <image:title>News - Week - 47 Portal Realm Final Backround</image:title>
      <image:caption>Here is the newest background the portal realm!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/4/4/week-46-volcano-better-difficulty</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-04-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522870779608-QVUIUHENS4KUQ3MW9C1D/image-asset.gif</image:loc>
      <image:title>News - Week - 46 Volcano &amp; Better difficulty</image:title>
      <image:caption>I'm pretty happy with how the volcano turned out!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522870983821-OQ71LLSLR38X724MUZJS/image-asset.gif</image:loc>
      <image:title>News - Week - 46 Volcano &amp; Better difficulty</image:title>
      <image:caption>Its important to kite the knights. You also need to make sure thier attack buffs pointing left and right don't line up or they will do a lot more damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522870951475-VF1DMZDG0WIADI3ED0TO/image-asset.gif</image:loc>
      <image:title>News - Week - 46 Volcano &amp; Better difficulty</image:title>
      <image:caption>A very close call for the longbowman</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522871071954-K8YOZWQKFRZLUR6Q8UVP/image-asset.gif</image:loc>
      <image:title>News - Week - 46 Volcano &amp; Better difficulty</image:title>
      <image:caption>Some waves are a lot easier if you can find a way to separate the healers.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/3/28/week-45-marsh-whale</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-03-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522262847020-JWJ0RKK8IHSI8BIC566D/image-asset.gif</image:loc>
      <image:title>News - Week - 45 Marsh &amp; Whale</image:title>
      <image:caption>We have been reformatting all the levels to make for more puzzley and complex fights. This one was very close.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522262708623-N9HQM098YW9270QA1VB2/image-asset.gif</image:loc>
      <image:title>News - Week - 45 Marsh &amp; Whale</image:title>
      <image:caption>We have been trying to think of ways to show that you are becoming more evil as the campaign missions go on. This is very close to the end of the story so we decided to have you blow through a beached whale. What could be more offensive than that?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1522262810223-QK8V58N0T3EKWNPNKK64/image-asset.gif</image:loc>
      <image:title>News - Week - 45 Marsh &amp; Whale</image:title>
      <image:caption>Here is a gif that shows off the marsh a little more.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/3/21/week-44-beach-and-bridge</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-03-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521653461166-J2YXNTIU2M94GX60L7P5/image-asset.gif</image:loc>
      <image:title>News - Week - 44 Beach and Bridge</image:title>
      <image:caption>The new bridge background in game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521653390729-QJQLKCU6678QHHYZUYZY/Beach.gif</image:loc>
      <image:title>News - Week - 44 Beach and Bridge</image:title>
      <image:caption>A relaxing full view of the beach background. :)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521653487373-KFEO5GF5Q2HPM4JOWIHT/image-asset.gif</image:loc>
      <image:title>News - Week - 44 Beach and Bridge</image:title>
      <image:caption>Check out the boulder gate being smashed with some update particle effects. (still tweaking the ending)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521653424399-4902QVNMDZ15D73QZM4O/BeachEndPiece.gif</image:loc>
      <image:title>News - Week - 44 Beach and Bridge</image:title>
      <image:caption>The beach in game!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/3/14/week-43-king-alfred-creek-background</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-03-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521049455736-BTRP95NFKBV237QF6NZB/HealerFocusLongerFight.gif</image:loc>
      <image:title>News - Week - 43 King Alfred, Creek Background</image:title>
      <image:caption>We have been working on making early waves teach you something. In this wave if you don't kill the healers on the sides of the footman first then the footman will not die.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521049671497-OLQMRALI09XYSV2XB4KM/image-asset.gif</image:loc>
      <image:title>News - Week - 43 King Alfred, Creek Background</image:title>
      <image:caption>We are very excited about the new background! 5 more to go!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521049568908-6V10OXQ529QYW6CE5YJ2/HealerFocus.gif</image:loc>
      <image:title>News - Week - 43 King Alfred, Creek Background</image:title>
      <image:caption>This is a  similar example. The healer in the middle must be dealt with before the footman. If you stagger your attack times you can combo your melee units on the healer in the middle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1521049373753-Z3IIRV47HHBDXHOHYGMF/KingAlfred.gif</image:loc>
      <image:title>News - Week - 43 King Alfred, Creek Background</image:title>
      <image:caption>King Alfred provides a critical chance buff so he is very good with units that already have a high critical chance like the blade maiden and the long bowman.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/3/7/week-42-william-wallace-marble-gold-room</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-03-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1520452882091-ED2K7T2HVW51XJ0R6GX0/TrebuchetHealerKill.gif</image:loc>
      <image:title>News - Week 42 - William Wallace, Marble &amp; Gold Room</image:title>
      <image:caption>Kiril also polished up the trebuchet last week. It can attack over any unit so its great for targeting healers in the back ( we still don't have an animation for its rock exploding yet)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1520452961298-Z970YP14EWY0SUQ6DOS3/image-asset.gif</image:loc>
      <image:title>News - Week 42 - William Wallace, Marble &amp; Gold Room</image:title>
      <image:caption>We are very happy with the transistion from the skull path to the marble room!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1520452699817-6ODORD9YEF65V1ARS68B/WallaceCombo.gif</image:loc>
      <image:title>News - Week 42 - William Wallace, Marble &amp; Gold Room</image:title>
      <image:caption>In this example William Wallace is used to keep the farmer from walking through the other attack buffs and getting more powerful. By moving him into the middle the wave becomes much easier to handle. This also keeps the 4 friars from reciving defense buffs from the preiest in the back.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/2/28/week-41-edward-the-black-prince-room-of-bones</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1519846197773-OHIOTWWF04Q89EIXQ3PT/BonePileSmash.gif</image:loc>
      <image:title>News - Week 41 - Edward The Black Prince, Room of Bones</image:title>
      <image:caption>I was also able to draw a new backround and object to smash through. The room of bones and the bone pile are now in the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1519846101837-96KNO2JYUCFIM8ZOZ86E/image-asset.gif</image:loc>
      <image:title>News - Week 41 - Edward The Black Prince, Room of Bones</image:title>
      <image:caption>Kiril worked on Edward the black prince this week who is able to give an accuracy and attack buff to everyone in his line whenever he blocks.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/2/21/week-40-onager-castle-stairs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1519242107243-35INPUEE0IZMH2GXZCIU/CastleWallBarricade.gif</image:loc>
      <image:title>News - Week 40 - Onager, Castle stairs</image:title>
      <image:caption>Breaking through the barricade on the castle stairs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1519242006167-H9W2A3AV4R08RW9VZILR/image-asset.gif</image:loc>
      <image:title>News - Week 40 - Onager, Castle stairs</image:title>
      <image:caption>The Onager is great for dealing with lots of squishy units.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/2/14/week-39-knights-templar-castle-wall-aggrostar</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518640147635-UNPJXP5D3ND7TVB2M49J/KnightsTemplarwall.gif</image:loc>
      <image:title>News - Week 39 - Knights Templar, Castle Wall, AggroStar</image:title>
      <image:caption>The knights Templar is a trio of knights. They are able to block an attack 40% of the time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518640686793-HJJ5AX4P71KN58UCKJD6/image-asset.gif</image:loc>
      <image:title>News - Week 39 - Knights Templar, Castle Wall, AggroStar</image:title>
      <image:caption>The aggro star makes it much easier to combo with melee units because it tells you exactly when to switch a unit.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518640507740-GBLDOVTOYOKNNICDBIU9/image-asset.gif</image:loc>
      <image:title>News - Week 39 - Knights Templar, Castle Wall, AggroStar</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/2/7/week-38-spearwoman-bailista-batteringram-burning-building</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-02-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518030077808-PO1NEK8USBVPQUMDVRCP/BurningBuildingEndPiece.gif</image:loc>
      <image:title>News - Week 38 - Spearwoman Bailista BatteringRam &amp; Burning building</image:title>
      <image:caption>I also drew a new backround this week to go with the burning marketplace/village. This is the burning building backround.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518029987390-O7S32SSATAIT0N8FE3IP/Bailista.gif</image:loc>
      <image:title>News - Week 38 - Spearwoman Bailista BatteringRam &amp; Burning building</image:title>
      <image:caption>The bailista has a new shadow and its attack is also cleaner. The arrow of the bailista penetrates its target if the target dies.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518029852127-RRON31NBUDB1897KCC9W/SpearWomanKiting.gif</image:loc>
      <image:title>News - Week 38 - Spearwoman Bailista BatteringRam &amp; Burning building</image:title>
      <image:caption>The spear woman's attack has been made more clear and her hair has been textured. She can kite units from one space away.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1518029919409-P658JG18253GF0PN4DOS/BatteringRams.gif</image:loc>
      <image:title>News - Week 38 - Spearwoman Bailista BatteringRam &amp; Burning building</image:title>
      <image:caption>The battering ram has been cleaned up as well. The attack is more snappy than before. The battering ram needs to be flicked forward to attack.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/1/31/week-37-burning-village-kelpie-new-critical-effect</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1517434313973-DIG56ZKOCSCMMBX8ZA7Q/FlamingWagonGate.gif</image:loc>
      <image:title>News - Week - 37 Burning Village, Kelpie, New critical Effect</image:title>
      <image:caption>I created a burning wagon to go with the burning village</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1517434188702-OFJ47TX6H5OLW0YO0EAU/burningVillageKnightDeath.gif</image:loc>
      <image:title>News - Week - 37 Burning Village, Kelpie, New critical Effect</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1517434651099-UEI1XP5F9D9T3RRRXRB1/NewCriticalEffect.gif</image:loc>
      <image:title>News - Week - 37 Burning Village, Kelpie, New critical Effect</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1517434014798-UZFRKW3NX507WUQG4WJF/Kelpies.gif</image:loc>
      <image:title>News - Week - 37 Burning Village, Kelpie, New critical Effect</image:title>
      <image:caption>The Kelpie gains a percentage of its health back every second so it makes a very good tank.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/1/24/week-36-treasure-room-cardinal-lancelot</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516819988088-MUQRZ5K9WUSWQSQ2GPPW/CardinalBuff.gif</image:loc>
      <image:title>News - Week 36 - Treasure Room, Cardinal, &amp; Lancelot</image:title>
      <image:caption>The Cardinal can buff the attack of two units above and below him. It is also possible to have a Cardinal that buffs the units to the left and right of him.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516819838822-GSBCY4P8BYQ0NZ231WUE/LancelotKites.gif</image:loc>
      <image:title>News - Week 36 - Treasure Room, Cardinal, &amp; Lancelot</image:title>
      <image:caption>Lancelot is capable of hitting 4 units. He deals 25% weapon dmg to the unit in front of him and 50% weapon dmg to the three units one space away from him.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516820095996-GL58XAGP0N5XVUH7I0U6/image-asset.gif</image:loc>
      <image:title>News - Week 36 - Treasure Room, Cardinal, &amp; Lancelot</image:title>
      <image:caption>I created a wall of coins along with the treasure room for the units to break through.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/1/17/week-35-crusaders-church</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516216009020-KU0SNTBHAA76SMDX4N0L/EarlHealCopy.gif</image:loc>
      <image:title>News - Week 35 - Crusaders Church</image:title>
      <image:caption>The earl can double as a healer when needed by copying the druid's healing leaf ability.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516215811888-55V9QZ11XUUTKTXZ6316/CrusaderChurchFight.gif</image:loc>
      <image:title>News - Week 35 - Crusaders Church</image:title>
      <image:caption>Battles get signifigantly larger as you get further into the game. This is act 4 of 10</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1516216095120-GOR6V1C8NH6P41WN3FC9/SpearWomanHealerKill.gif</image:loc>
      <image:title>News - Week 35 - Crusaders Church</image:title>
      <image:caption>The spear woman is great at taking out a healer who is just out of reach.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/1/10/week-34-royal-garden-roofs-earl-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1515611604692-AK1GN8CDW3XQXWEDGIET/DungeonInsideWallEndPiece.gif</image:loc>
      <image:title>News - Week 34 - Royal Garden, Roofs &amp; Earl Polish</image:title>
      <image:caption>Inside to Outside</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1515611665128-Y1V7KRTJEZ47U68OQAM4/EarlReflect.gif</image:loc>
      <image:title>News - Week 34 - Royal Garden, Roofs &amp; Earl Polish</image:title>
      <image:caption>The earl (in the top row) has the ability to copy any unit's native ability by standing near them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1515611455300-UK82EODM2B1A55O5DU1O/GardenOutsideWallEndPiece.gif</image:loc>
      <image:title>News - Week 34 - Royal Garden, Roofs &amp; Earl Polish</image:title>
      <image:caption>The roof system in action Outside to Inside.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2018/1/3/week-33-farmland-axeman-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2018-01-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1515012097029-JAL7GQLH8HJQUK4U49B1/Axeman.gif</image:loc>
      <image:title>News - Week 33 - Farmland &amp; Axeman Polish</image:title>
      <image:caption>The Axeman's cleave is great for taking out units in a row.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1515012185696-OJH0OQEVZ4SZXKOVX2P0/AxemanWagon.gif</image:loc>
      <image:title>News - Week 33 - Farmland &amp; Axeman Polish</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/12/27/week-32-village-background-friar-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-12-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1514408611368-2780VB6MWG0XT30B3K2C/friars.gif</image:loc>
      <image:title>News - Week - 32 Village background &amp; friar polish</image:title>
      <image:caption>The friar gives a large attack buff to one unit. He is very good in combination with units that have a high attack speed like the blade maiden.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1514408548030-2JZYFO2G06XPAWD7NMEJ/VillageBladeMaidens.gif</image:loc>
      <image:title>News - Week - 32 Village background &amp; friar polish</image:title>
      <image:caption>The village road is a messy place.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/12/20/week-31-conscript-drummer-boy-polish-new-dungeon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1513794410940-UBX4AMLYKZQIW23U0MW7/ConscriptCombo.gif</image:loc>
      <image:title>News - Week - 31 Conscript &amp; Drummer boy polish, New Dungeon</image:title>
      <image:caption>The conscript attacks in 3 hit combos.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1513794672618-CHMG51ETIQ37S7BLAFT9/DrummerBoyThing.gif</image:loc>
      <image:title>News - Week - 31 Conscript &amp; Drummer boy polish, New Dungeon</image:title>
      <image:caption>The Drummer boy has a high critical chance, so he can do a lot of damage with the right equipment.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/12/13/week-30-rock-thrower-polish-clergyman-polish-animated-dusty-field</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-12-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1513190390560-XMZW4YLTZB1JQ60YTD8A/RockTHrower.gif</image:loc>
      <image:title>News - Week - 30 Rock thrower, Polish Clergyman Polish &amp; Animated dusty field</image:title>
      <image:caption>We are very happy with the new color changing aspects of these two unit types.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1513190463547-YHCCG2OYWPRMMAC06B8R/ClergyFrontline.gif</image:loc>
      <image:title>News - Week - 30 Rock thrower, Polish Clergyman Polish &amp; Animated dusty field</image:title>
      <image:caption>Healers like the clergyman don't make good frontline units due to thier low health.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/12/6/week-29-footman-polish-long-bowman-polish-shop-screen-animation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-12-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1512584759754-WA9S8NVPPW73CON78WNM/RoadShop.gif</image:loc>
      <image:title>News - Week 29 - Footman Polish, Long bowman Polish, &amp; shop screen animation</image:title>
      <image:caption>At the in game shop you can spend salvage from scraped equipment on specific equipment and units. Clicking chest in the center will initiate a fight and if you win you will receive a new building blueprint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1512584353865-NTWJD2A7YGFT78TUSR7H/FootmanAlmostDie.gif</image:loc>
      <image:title>News - Week 29 - Footman Polish, Long bowman Polish, &amp; shop screen animation</image:title>
      <image:caption>The footman blocks all damage 25% of the time, which makes him a great shield.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1512584714965-G5LIS3YEV6RIIA9ZR4GX/LongBowmanVsArchers.gif</image:loc>
      <image:title>News - Week 29 - Footman Polish, Long bowman Polish, &amp; shop screen animation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1512584630830-KHTIFN69RG9PAOC9C40X/LargerFootman.gif</image:loc>
      <image:title>News - Week 29 - Footman Polish, Long bowman Polish, &amp; shop screen animation</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/11/29/week-28-new-field-druid-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1511975919882-H1FO24APK035C1DLG93M/DruidHealFail.gif</image:loc>
      <image:title>News - Week 28 - New Field, Druid Polish</image:title>
      <image:caption>Sometimes the druid heal isn't enough to save your units</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1511975731852-03FI5HN234OMOOB22SJB/quadDruidHeal.gif</image:loc>
      <image:title>News - Week 28 - New Field, Druid Polish</image:title>
      <image:caption>The druid can heal units very quickly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1511976204227-KEWGX20J0SHH4Q1ZYHIE/TreesBreakthrough.gif</image:loc>
      <image:title>News - Week 28 - New Field, Druid Polish</image:title>
      <image:caption>I also drew a new thing to smash through... A WALL OF TREES!!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/11/23/week-27-archer-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1511459602755-W34LY1FDTQVCCP3JCQQL/ArcherBowmanBuff.gif</image:loc>
      <image:title>News - Week 27 - Archer polish</image:title>
      <image:caption>The Long Bowman gives an accuracy buff and is great in combination with the archer!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1511459363111-UXGXLJBGKBQ85QMIECV7/ArcherFight.gif</image:loc>
      <image:title>News - Week 27 - Archer polish</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/11/15/week-26-ancient-healer-polish</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510776945810-TA2D7WL4I6VBA2NQYVMJ/SideHeals.gif</image:loc>
      <image:title>News - Week - 26 Ancient Healer polish</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510775249767-B7SVOSJ62Q8R92KUP7XX/ancheintHealerShield.gif</image:loc>
      <image:title>News - Week - 26 Ancient Healer polish</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510776912269-N4RXRN0JGC336TBO443I/Healerwall.gif</image:loc>
      <image:title>News - Week - 26 Ancient Healer polish</image:title>
      <image:caption>Side healing healers can also be used as a wall</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/11/8/week-25-shop-campaign-screen-mock-ups</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510162273170-F8X8KH8KVF7DF307R7Z8/SpearWomanFight.gif</image:loc>
      <image:title>News - Week - 25 Shop &amp; campaign Screen mock-ups</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510161972411-F33AR3KZ56GFORPS0JCX/Campaign+Screen.png</image:loc>
      <image:title>News - Week - 25 Shop &amp; campaign Screen mock-ups</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510161824265-JD85EVL6SBBDG4A0C2K4/RoadShop.png</image:loc>
      <image:title>News - Week - 25 Shop &amp; campaign Screen mock-ups</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1510162155482-LJIRN3QN7WSFUSLOEFEN/RangedEdwardTheBlack.gif</image:loc>
      <image:title>News - Week - 25 Shop &amp; campaign Screen mock-ups</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/11/2/week-24-skill-screen-clean-up</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-11-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1509642462291-N1T1CMA37BPT39997WTI/cplvl1.gif</image:loc>
      <image:title>News - Week 24 - Skill Screen Clean up</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1509642500505-MVYS74O7UXPL9NM917J4/cplvl2.gif</image:loc>
      <image:title>News - Week 24 - Skill Screen Clean up</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1509642666706-PZDD8FUURDL51V05D6MT/pigMutiny.gif</image:loc>
      <image:title>News - Week 24 - Skill Screen Clean up</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1509642579559-J5YK63142OCS830YD97J/cplvl4.gif</image:loc>
      <image:title>News - Week 24 - Skill Screen Clean up</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1509642562763-GHUJERBEHJ0PYKT8EPZ6/cplvl3.gif</image:loc>
      <image:title>News - Week 24 - Skill Screen Clean up</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/10/18/week-22-abilities-almost-finished</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-10-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1508353603370-MEHUISXN8WXL2R494PK3/KnightHealer.gif</image:loc>
      <image:title>News - Week 22 - abilities almost finished</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1508353246066-XJHPJU3K919SGXFG54HA/bailistaPen.gif</image:loc>
      <image:title>News - Week 22 - abilities almost finished</image:title>
      <image:caption>The Ballista can penetrate targets if the target dies on impact. Every time it does this it loses 15% damage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1508353332075-UA1X0NZAV9B4NUL38JKR/CritPig.gif</image:loc>
      <image:title>News - Week 22 - abilities almost finished</image:title>
      <image:caption>the aimed critical skill allows you to use a critical attack on one ranged unit at a time if it is manually aimed.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/10/13/week-21-ui-eye-candy</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-10-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507925457727-O8F3EMF17SDSP0X68IUW/WilliamWallaceRamcombo.gif</image:loc>
      <image:title>News - Week - 21 UI Eye Candy</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507925202744-V4Q0CUA4TF4O0M7HOOQL/upgradeBox.gif</image:loc>
      <image:title>News - Week - 21 UI Eye Candy</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507925410152-CEQMHRCGZZPYL0W8UYI2/KnightSpearWoman.gif</image:loc>
      <image:title>News - Week - 21 UI Eye Candy</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/10/5/week-20-more-throne-room-levels-william-wallace</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-10-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507228439151-D5PFAYSC8YCVG8IY0UPU/CpThroneRoomMidLVl.gif</image:loc>
      <image:title>News - Week 20 - More Throne Room Levels, William Wallace</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507228671486-364G10K1XD7VDFKJZ05S/WallaceSideSlam.gif</image:loc>
      <image:title>News - Week 20 - More Throne Room Levels, William Wallace</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507225297964-DC29Q82KQAAGLTN2VZG4/CpThroneRoomLvl0.gif</image:loc>
      <image:title>News - Week 20 - More Throne Room Levels, William Wallace</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1507228509000-BB90Z7FMZ4SDAJWJYPS8/CpThroneRoomMAXLVL.gif</image:loc>
      <image:title>News - Week 20 - More Throne Room Levels, William Wallace</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/9/28/week-19-new-knight-dungeon-hallway</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-09-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1506623985415-O5129JXQAQD83Q0UOS6L/NewKnight.gif</image:loc>
      <image:title>News - Week 19 - New Knight, Dungeon Hallway</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1506625024893-3V5GGWU4S3LOXOYXFEEG/image-asset.gif</image:loc>
      <image:title>News - Week 19 - New Knight, Dungeon Hallway</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1506625072231-82DF3NASKQ07DWYVU6CT/image-asset.gif</image:loc>
      <image:title>News - Week 19 - New Knight, Dungeon Hallway</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/9/20/week-18-earl-throne-room-lvl-2-armor</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-09-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505928110535-50CHU6O4CKT23ARNSJS1/wierd+bug.gif</image:loc>
      <image:title>News - Week 18 - Earl Throne Room Lvl 2 &amp; Armor</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505927884439-D7P2HR03ZTBH0MOPTP07/floatingArmor.gif</image:loc>
      <image:title>News - Week 18 - Earl Throne Room Lvl 2 &amp; Armor</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505927715765-9IKEE9HMOIYGY05GK5HS/ThroneRoomLvl2.gif</image:loc>
      <image:title>News - Week 18 - Earl Throne Room Lvl 2 &amp; Armor</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505928023798-SAH7E908TPIJ9DK971UN/EarlDemo.gif</image:loc>
      <image:title>News - Week 18 - Earl Throne Room Lvl 2 &amp; Armor</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/9/13/week-16-weapons-and-buff-stack-animation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-09-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505325261313-DJUJ6VQ3KV6XE2KOJLG0/Weapons2.gif</image:loc>
      <image:title>News - Week 17 - Weapons and buff Stack Animation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1505325241318-L6RP2SKHSHVW0KCX9FWY/Weapons1.gif</image:loc>
      <image:title>News - Week 17 - Weapons and buff Stack Animation</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathdevlog/2017/9/6/week-16-new-website-skill-tree</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2017-09-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1504720134709-WEZTVWZD562FKUNJR9C2/ThroneRoomLvl2.gif</image:loc>
      <image:title>News - Week 16 - New Website &amp; Skill Tree</image:title>
      <image:caption>After Buying a certain amount of skills your throne room will start to become more decadent. Eventually you will have a throne room fit for a king.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1504719860515-RCTFKXHNUIGRB0YKBVD3/ThroneRoom.gif</image:loc>
      <image:title>News - Week 16 - New Website &amp; Skill Tree</image:title>
      <image:caption>Here is our rough draft for the throne room level 1. As you buy skills this room will become more decorated. There are 25 skills in Raven's Path to unlock. in order from left to right the skills are... More units in your army at one time More unit capacity in your over all collection Buffers Receive a percent of the buff they give out Healers passively heal themselves over time Life steal for special units Each skill can be upgraded multiple times.  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1504719597151-DDM8WFJ937IXQPM1T53A/AttackBuffs.gif</image:loc>
      <image:title>News - Week 16 - New Website &amp; Skill Tree</image:title>
      <image:caption>We wanted to show off how the buffs and rings work in game. This blade maiden has both a red attack buff ring, and a yellow accuracy buff ring equipped. By moving her quickly all the units can be kept buffed. The buffs only last a short time but they stack when two different units cast the buff on the same unit. The attack buff turns into fire when stacked.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravens-path</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-05-06</lastmod>
  </url>
  <url>
    <loc>https://evilvillaingames.com/ravenspathpresskit</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-09-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549660822167-6PAD6XYLPIEP02TWC1T4/image-asset.gif</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1550618096510-1YWR6WC49FDIHWCWPCAM/Raven%27sPathBloodLogoTransparent.png</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549661789275-AC1P37ZGP4V15A463MH0/image-asset.gif</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549661770807-KZAN3KPZXCDF548YVOYN/DragonPigNew.gif</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549661665499-87W06WWJITNTLEDXU7FV/Raven%27sPathLogoV2Transparent.png</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549661648649-T5DPC1NBMVOAFK4OEWGN/Raven%27sPathLogoBannerTwitterSize.png</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549659025282-889NQ8WNSLZBC73QQ2K6/NewLancelotAttackKiting.gif</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1550618057829-2Z5566BJ1FK3TCZEJQDL/RavenBanner.png</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1549661689515-ZERYSHEV2049DGAY9WR5/Raven%27sPathLogoLarge.png</image:loc>
      <image:title>Raven's Path Press Kit</image:title>
    </image:image>
    <image:image>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/963520e1-0b06-46b9-a042-bf9d3e3a2763/ShopKeep_VerticleCapsule374x448_2024.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/d461e0ea-252c-4aac-86a2-eda305ffe6da/LogoWhite.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/1a3cc97f-1f77-4ba6-850a-36401bc6fe9b/SniperOutpost.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/2c454860-18ff-48db-9e99-c383c9bcb105/LogoBlack.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/bb4bf08f-a5a1-46bc-ae4d-de81e65f0416/Stash.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/3eee3758-c093-4857-be15-7b05552400b1/Shop.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/8848c418-78cd-4a42-b277-97d59b7904b8/Red1.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/c07ae037-e60f-48c8-a2dd-073c56fcd3e2/LibraryLogo1280x720.png</image:loc>
      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Skull Scavenger Press Kit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/599ddc16f9a61e945ba1c782/8e9e3b4c-f32f-48ea-a95f-a54611025eb7/BannerFull.jpg</image:loc>
      <image:title>Skull Scavenger Press Kit</image:title>
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