Week 55 - The final two legendary Abilities

This week I started working on some of the internal code for the UI. We are excited to do things like pack opening animations, leveling up animations and all those feel good progress animations for the UI, but for now we are just prepping what we currently have. However we were able to put the two final legendary abilities in the game this week and here they are!

 

First up the plague bearer! This unit can be used to throw bottles of plague at either enemies or allies. You do this by clicking on the plague bearer and then clicking on another unit. If the unit is an enemy they will take damage over time and rec…

First up the plague bearer! This unit can be used to throw bottles of plague at either enemies or allies. You do this by clicking on the plague bearer and then clicking on another unit. If the unit is an enemy they will take damage over time and receive a defense debuff for 5 seconds. If the unit is an ally they will take damage over time but they will receive a life steal buff that gives them 30% life steal for 5 seconds.

Lob has the ability to lightning jump on to one unit for his weapon damage as true damage (ignores armor) After he does this he this he leaves behind a goblet of wine that sprays wine on the 3 units in front of it giving them a debuff that deals dam…

Lob has the ability to lightning jump on to one unit for his weapon damage as true damage (ignores armor) After he does this he this he leaves behind a goblet of wine that sprays wine on the 3 units in front of it giving them a debuff that deals damage over time and greatly decreases their accuracy. The goblet of wine is invincible and stays on the field for 5 seconds at which point Lob returns.

Check out the drawing process video for Lob.

That's All for this week, Well be working on UI this week as well as Item Icons, and Buildings. Check back next Wednesday for another update!