Week 54 - Finishing the VFX & Color Changers

This week we are finishing up the VFX for the game. We have one more effect to import this week and then we are done.

 King Arthur can blind the 3 units in front of him for a short time period. He also gives the allied units on the sides of him critical chance buffs for 6 seconds.

King Arthur can blind the 3 units in front of him for a short time period. He also gives the allied units on the sides of him critical chance buffs for 6 seconds.

 This week we spent a lot of time setting up which colors each unit could roll as and we ended up with quite a large amount of varying unit colors. We hope it will be fun to collect certain colored units and we intend on adding skins that you can set units to in the future.

This week we spent a lot of time setting up which colors each unit could roll as and we ended up with quite a large amount of varying unit colors. We hope it will be fun to collect certain colored units and we intend on adding skins that you can set units to in the future.

 We also set up a pretty simple but effective new shader this week that allows us to have units blink white when they are attacked. At the same time we created new blood effects for heavy medium and light damaging attacks. Check out the heavy attacks from this Batista one shotting the pigs.

We also set up a pretty simple but effective new shader this week that allows us to have units blink white when they are attacked. At the same time we created new blood effects for heavy medium and light damaging attacks. Check out the heavy attacks from this Batista one shotting the pigs.

 Check out some of the light and medium blood effects.

Check out some of the light and medium blood effects.

Check out the drawing processes for the blood FX and King Arthur blind ability.

Well that's everything for this week but next Wednesday well be showing off the final legendary and well be starting our work on UI.