Week 53 - More Legendary VFX

As Promised we have been chugging away at the legendary VFX. We have finished almost all of them at this point but we are saving a few to show off next week. That being said we also have a lot to show this week too.

 

 I worked on the legendary dragon VFX this week. The dragon hits the row in front of him with a fire attack. If the targets are allies they get a short buff that gives them attack and attack speed. If they are enemies they take the dragons weapon damage.

I worked on the legendary dragon VFX this week. The dragon hits the row in front of him with a fire attack. If the targets are allies they get a short buff that gives them attack and attack speed. If they are enemies they take the dragons weapon damage.

 I created a lighting effect for the legendary lugh this week. He is able to hit two units in front of him and two units diagonal to the last unit. The units furthest away receive critical damage.

I created a lighting effect for the legendary lugh this week. He is able to hit two units in front of him and two units diagonal to the last unit. The units furthest away receive critical damage.

 More lugh!

More lugh!

 Kiril Worked on the legendary Merlin This week among other things that well show next week. Merlin can teleport to a unit making them and himself invincible for 5 seconds during this time the unit heals then he teleports back and heals himself. He is great for managing your frontline health

Kiril Worked on the legendary Merlin This week among other things that well show next week. Merlin can teleport to a unit making them and himself invincible for 5 seconds during this time the unit heals then he teleports back and heals himself. He is great for managing your frontline health

 Saint Swithun Steals water from the allies around him dealing half their current health and creating a water shield. While he has this water shield he is able to cleave 3 units in font of him with a water attack. The damage of the attack is based on the quantity of health he stole.

Saint Swithun Steals water from the allies around him dealing half their current health and creating a water shield. While he has this water shield he is able to cleave 3 units in font of him with a water attack. The damage of the attack is based on the quantity of health he stole.

Check out the drawing process videos for lugh's lightning, Edmund, and Swithuns water!

That's all for this week! Well be showing off more VFX next wednesday so be sure to come check our dev log! After that well be moving on to UI.