Week 50 - All Units Done! Starting Ability effects

We are very pleased this week because we have gotten through all unit animations and all backgrounds now which is a huge chunk of the art work we need to create before the game is done. For the next month we will be working on Ability effects. Here are a couple we managed to get done this week. Well have a lot more next week!

 

 Kiril was able to draw all 3 levels of the accuracy buff on Monday. As you can see if you are given the same buff from 3 different buff giving units then they will all stack becoming a more powerful buff and replacing the animation with a more agressive looking animation. 

Kiril was able to draw all 3 levels of the accuracy buff on Monday. As you can see if you are given the same buff from 3 different buff giving units then they will all stack becoming a more powerful buff and replacing the animation with a more agressive looking animation. 

 Here is another example of how to use buffs on a ranged army.

Here is another example of how to use buffs on a ranged army.

 I was also able to draw the Block effect for the footman last Monday. 20% of the time this shield will pop up and protect the footman entirely from the current attack.

I was also able to draw the Block effect for the footman last Monday. 20% of the time this shield will pop up and protect the footman entirely from the current attack.

Check out the drawing video for the footman block!

That's all for this week, but next week we should have 6 more effects to show off!