Week 52 - Starting Mythic & Legendary VFX

This week we are starting to get into some of the more advanced effects. I took my time with the first major Mythic VFX this week so I wasn't able to get to much else besides importing and bug fixing.

 

 The Hag is a mythic healer. She heals the 5 units in a horse shoe around her. I created a charging water wave animation to give you time to organize your units before the heal happens.

The Hag is a mythic healer. She heals the 5 units in a horse shoe around her. I created a charging water wave animation to give you time to organize your units before the heal happens.

 The banshee debuffs a units defense making it take extra damage per attack. Kiril created this awesome rotating Ghost face animation to display how many stacks the debuff has. It caps out at 3 stacks right now (each stack lasts 7 seconds) which is -30 armor about 20% extra damage. When the onager shoots 4 mildly damaging projectiles at a unit with that debuff it does a ton more damage!

The banshee debuffs a units defense making it take extra damage per attack. Kiril created this awesome rotating Ghost face animation to display how many stacks the debuff has. It caps out at 3 stacks right now (each stack lasts 7 seconds) which is -30 armor about 20% extra damage. When the onager shoots 4 mildly damaging projectiles at a unit with that debuff it does a ton more damage!

 William Wallace has a unique leadership ability that allows him to gain max health based on the number of units in your army. He also buffs the attack of all other units when he is the only friendly unit in his whole row. I created a roar animation to go with the activation of the attack buff. 

William Wallace has a unique leadership ability that allows him to gain max health based on the number of units in your army. He also buffs the attack of all other units when he is the only friendly unit in his whole row. I created a roar animation to go with the activation of the attack buff. 

 Ranged units including spear units are a necessity for fighting the Wulver, because the Wulver is able to wrap units in front of it stunning them for 2.5 seconds.

Ranged units including spear units are a necessity for fighting the Wulver, because the Wulver is able to wrap units in front of it stunning them for 2.5 seconds.

Check out the drawing videos for this week!

That's all for this week. Check back next Wednesday when well be showing off some of the legendary abilities!