Week 75 - More Polished Units, Raven's Path Logo

Hello everyone! This week Kiril was able to polish up the rock thrower, the footman, the pig and the drummer boy! He has been carefully cleaning stray pixels and making sure everyone is walking correctly. I was working mostly on the logo this week along with some prep work for the trailer. Our composer Bijan is almost finished with the trailer music and we think it is sounding quite good! This logo I made is only half done, but I figured I would show it off for now. Once it is finished we will post a drawing process video for it too!

 There is still a lot we want to do to this but the base design is there. We plan on making the letters a 3d gradient of red and blue, We also want to put a sword through the whole thing horizontally. I think we will also make the R and P much larger than they are now, however we are happy with this as a starting place. Next week it should be very different.

There is still a lot we want to do to this but the base design is there. We plan on making the letters a 3d gradient of red and blue, We also want to put a sword through the whole thing horizontally. I think we will also make the R and P much larger than they are now, however we are happy with this as a starting place. Next week it should be very different.

Ok so since a lot of things are in the works in the background again that aren’t ready to be shown, I thought it would be a good idea to walk you through the beginning of the game a bit with combat GIF’s. We got a comment this week about how some of the GIF’s we post make it look like an idle game. This is not the case however so I wanted to take some GIF’s of me actually playing instead of staging things to show off certain units or abilities.

 Ok so here is an example of one of the first fights after the tutorial. You will get a hodgepodge of 4 units, however you will always get a knight and a healer so that you have something core to build around. At this stage of the game we are trying to teach the player to dislodge healers from the enemy units in order to kill them. If you do not form your army right the middle footman with the shield will be very hard to kill because he will be healed from both sides. This part of the game is still pretty easy as we are trying teach basic movement and healing.

Ok so here is an example of one of the first fights after the tutorial. You will get a hodgepodge of 4 units, however you will always get a knight and a healer so that you have something core to build around. At this stage of the game we are trying to teach the player to dislodge healers from the enemy units in order to kill them. If you do not form your army right the middle footman with the shield will be very hard to kill because he will be healed from both sides. This part of the game is still pretty easy as we are trying teach basic movement and healing.

 As you get into act 2 your army gets bigger by 1 unit and you are now able to block the whole row. So during this act we are trying to teach the player to juggle mitigating damage while also blocking the bottom of the screen on all lanes. In the first act we don’t send 5 units at you at once. You can see here that if I hadn’t stepped my healer and the earl forward they would have been cleaved by that Axeman in the middle and my army would have taken a lot more damage total.

As you get into act 2 your army gets bigger by 1 unit and you are now able to block the whole row. So during this act we are trying to teach the player to juggle mitigating damage while also blocking the bottom of the screen on all lanes. In the first act we don’t send 5 units at you at once. You can see here that if I hadn’t stepped my healer and the earl forward they would have been cleaved by that Axeman in the middle and my army would have taken a lot more damage total.

 Here is the first real challenge. this is around level 6 I think. Basically here you are fighting a much bigger more powerful army than your own. You must use your movement and adaptability to overcome the force of the cpu army. There is a lot going on here, but there are two main strategies i’m using with this army. First off I’m bringing the lance man up front to to deal some damage before the front line clashes. He is also able to hit the soft archers over the units guarding them. The other important thing is again dislodging that healer in the middle as quickly as possible. After the healer and archers are killed its pretty much just clean up from there.

Here is the first real challenge. this is around level 6 I think. Basically here you are fighting a much bigger more powerful army than your own. You must use your movement and adaptability to overcome the force of the cpu army. There is a lot going on here, but there are two main strategies i’m using with this army. First off I’m bringing the lance man up front to to deal some damage before the front line clashes. He is also able to hit the soft archers over the units guarding them. The other important thing is again dislodging that healer in the middle as quickly as possible. After the healer and archers are killed its pretty much just clean up from there.

Alright that’s all for now, but Hopefully I should have the logo and a drawing video for it next week. I’ll also be sure to take more combat GIF’s of even later in the game and explain some more strategies! Check back next Wednesday for more!