Week 73 - Mission Spinner

This week we are still in the middle of a bunch of larger pieces. I am finishing up a few things for the buildings so they still aren’t ready to show. Kiril has started working on this spinner that will determine what type of mission you will be doing. In the final game these missions could include buffs to certain unit types, Special Rewards, and new objectives. Essentially the spinner rolls and determines what you will get for the mission and what type of mission you will be doing. It is very unfinished still but we were pretty happy with how this animation is starting to come together check it out!

SpinnerPrototype.gif

We don’t have a ton to show off lately because we are preparing for our press kit and kick starter. Soon we will have a lot more to show but it may be light for a few weeks. Anyway I’ll at least be taking new combat gifs to tide everyone over each week.

 The hag can be really useful in emergency situations where you whole army is heavily damaged because she heals a large area with her healing wave.

The hag can be really useful in emergency situations where you whole army is heavily damaged because she heals a large area with her healing wave.

 The Wulver can create a breath of safety by wrapping the unit in front of him in a cocoon for a brief period of time. You will notice that the druid in the back is healing the Wulvers, but he also has a ring that enables him to attack the 3 units that are stunned from a safe distance.

The Wulver can create a breath of safety by wrapping the unit in front of him in a cocoon for a brief period of time. You will notice that the druid in the back is healing the Wulvers, but he also has a ring that enables him to attack the 3 units that are stunned from a safe distance.

That’s all for this week! We are trying to finish up a bunch of things so hopefully well have the pleasure of showing those off soon! Check back next Wednesday for more!