Week - 25 Shop & campaign Screen mock-ups

This Week I coded a special mid battle shop that appears 20% of the time after a battle. In this shop you can buy one of 3 items with salvage. You can also fight a challenge level in order to get a building blueprint. I created a mock-up for the shop art, but it still needs to be animated.
 

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Kiril also worked on a mock-up for the campaign screen this week. When it is finished it will have 3 animated portals that will lead you to procedural missions, and a map that has campaign missions on it.
 

Campaign Screen.png

That's all for this week! Enjoy these combat gifs and check back next week for more!

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Week 24 - Skill Screen Clean up

We ended up skipping a week of marketing/dev log posts because we wanted to focus on internals. I setup a system for checking out units that makes it much easier to have multiple armies. It also makes it easier to use units and items in buildings. Kiril spent the week cleaning up the skill screen background. The skill screen background slowly becomes a fancy throne room as you level up!

 

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Kiril also cleaned up the sprites for the farmer from the back! Here are 3 farmers getting murdered by pigs. :)

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That's all for this week. Check back next week for more!

Week 22 - abilities almost finished

This week we are nearing the end of our work on the 34 abilities. We are also almost finished with the civ points skill screen so those updates will be posted next week. For now enjoy these game play gifs.

 

The Ballista can penetrate targets if the target dies on impact. Every time it does this it loses 15% damage.

The Ballista can penetrate targets if the target dies on impact. Every time it does this it loses 15% damage.

the aimed critical skill allows you to use a critical attack on one ranged unit at a time if it is manually aimed.

the aimed critical skill allows you to use a critical attack on one ranged unit at a time if it is manually aimed.

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That's it for this week! Check back next week for more!

Week - 21 UI Eye Candy

This week we worked on finalizing the Civ points tree screen. Kiril made art of the dialog box that allows you to buy skills. I also made an animation that goes off when you purchase the skill.
 

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You can acquire Civ points by retiring units of that respective color or class. Here is a video of me creating the animation above.

We worked a lot on internal stuff this week. For example over the past month we have completed 29 of the 34 abilities we need to make for the units. We don't quite have the art for the abilities yet so for now check out these new game play gifs!

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That's all for this week! Well have plenty more next week.

Week 20 - More Throne Room Levels, William Wallace

This week Kiril spent time on the throne room artwork. The throne room changes as you buy skills. We wanted it to start from essentially nothing, so kiril painted a fantastic outdoor background as the starting throne room.
 

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After you put your first points in you will get a real building to start your throne room in. About mid way through the game it will start to look more like this.
 

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Finally towards the end of the game your throne room will look more like this!

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This week we also worked on William Wallace's abilities. He gains 20 health for each unit you have in your army. He also gives 2 attack to each unit for the amount of units you have in your army if he is the only friendly unit in his row. William Wallace also has the ability to slam units in a row to the sides of him like so.

 

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That's all for this week. Check back next week for more!

Week 19 - New Knight, Dungeon Hallway

This week we created a new environment called the Dungeon Hallway. This will serve as the entry point to the first castle. I spent about 9 hours drawing bricks for this one. At the end I added some torches for a touch of motion. Here is the process of creating it.
 

Kiril also polished up the Knight this week. He has been largely redesigned and he is looking even meaner than before.

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This week I also worked on the earl's ability more. His ability Schmooze allows him to copy another unit's ability in a certain direction. If you use multiple earls pointing towards each other he can be used almost like an electrical circuit that caries abilities.

That's all for this week. Check back next week for more!

Week 18 - Earl Throne Room Lvl 2 & Armor

This week we worked on replacing the flags in the throne room with windows and flowers when they hit level 10. This gives a feeling of change and progression when the player revisits the skill tree.
 

ThroneRoomLvl2.gif

We also plugged in 20 pieces of armor for our procedural equipment system. The armor falls into 5 major categories. Shields have high defense, mails have high health, boots have high attack speed, gauntlets have high accuracy and helmets have high critical chance.
 

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We also added the earl's ability this week! He can copy the native passive ability of any unit in a certain direction instantly. This means he can become a buffer a healer or a spell caster in an instant during battle making him the most versatile unit in Raven's Path.

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This was not an easy ability to create so it came with some very unique bugs along the way. Like this one...

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That's all for this week. Check back next Wednesday for the next update!