Week 70 - Shop Screen Background

This week Kiril was able to touch up many small buttons in the game, including the shop button. I worked on finishing the shop background and lighting.

 As you can see I added a lot more detail to the desk, the floor, the background, and even the animation of the shop keep. Kiril also updated the chests giving them better locks and drop shadows. He also made a new shop button and updated the other 3 home buttons.

As you can see I added a lot more detail to the desk, the floor, the background, and even the animation of the shop keep. Kiril also updated the chests giving them better locks and drop shadows. He also made a new shop button and updated the other 3 home buttons.

 Kiril also was able to update a couple projectiles including the rock throwers rock!

Kiril also was able to update a couple projectiles including the rock throwers rock!

Check out the 9 hour process of drawing the shop keep and her shop!

That’s All for this week! Check back next Wednesday for another update!

Week 69 - Shop Keep & Pack Opening Chests

We have been working on this together in the background for a few weeks now. We still aren’t finished with it so its not detailed but this week kiril created the chests and I create a figure animation as well as some background detailing.

The following is a work in progress showing what opening packs in Raven’s path will be like.

 This is the Small Chest it contains 3 units and 1 random item this can be gold or equipment.

This is the Small Chest it contains 3 units and 1 random item this can be gold or equipment.

 This is the Medium Chest it has higher magic find and contains 5 units and 1 random item.

This is the Medium Chest it has higher magic find and contains 5 units and 1 random item.

 This is the Large Chest it has the highest magic find and contains 7 units and 1 random item

This is the Large Chest it has the highest magic find and contains 7 units and 1 random item

This screen still lacks a lot of details that will be coming in soon including a new flash effect when the chest opens, an animation for the cards shuffling by the screen when the chest opens, an Idle animation for the NPC that runs the shop, and generally more detail in the background.

Anyway that’s all for this week but check back next Wednesday for more!

Week 68 - Life loss Effect, Health Bar Chunking & Unit Wall Effect

This week we worked mostly on in game effects. We have a few things going on in the background but they aren't quite ready to show off. Kiril created two effects this week!

 This is the unit wall! Essentially this wall keeps you from rushing enemy ranged units and it also keeps you from blocking the enemy spawn point. This gives us a space at the top of the screen for ranged combat and enemies to organize correctly.

This is the unit wall! Essentially this wall keeps you from rushing enemy ranged units and it also keeps you from blocking the enemy spawn point. This gives us a space at the top of the screen for ranged combat and enemies to organize correctly.

 kiril created this explosion animation that  plays at the bottom of the screen when you lose a life. If you leak 3 enemies then you will fail the level and get no rewards. On boss levels you are not aloud to leak even a single unit.

kiril created this explosion animation that  plays at the bottom of the screen when you lose a life. If you leak 3 enemies then you will fail the level and get no rewards. On boss levels you are not aloud to leak even a single unit.

 I added this health bar chunking animation to the game this week! I feel like it really highlights what the units current health is and how much damage they are taking without cloging up the screen with a bunch of numbers.

I added this health bar chunking animation to the game this week! I feel like it really highlights what the units current health is and how much damage they are taking without cloging up the screen with a bunch of numbers.

 I also felt like the health bar chunking effect gives you more information about how a units damage pattern is actually taking place. You can see that the rock thrower in the middle actually deals damage at 2 separate times when his rock lands and when it breaks. Also it's more clear that the battering ram on the left is dealing a decaying amount of damage to a whole column of contiguous units.

I also felt like the health bar chunking effect gives you more information about how a units damage pattern is actually taking place. You can see that the rock thrower in the middle actually deals damage at 2 separate times when his rock lands and when it breaks. Also it's more clear that the battering ram on the left is dealing a decaying amount of damage to a whole column of contiguous units.

That's all for this week! Don't hesitate to come by our new discord server and ask questions or just say hi! 
https://discord.gg/CtuNM2J

That's all for this week but check back next Wednesday for more!
 

Week 67 - Card Backs, and More Buildings!

Hello everyone! We are Opening our discord server this week so if you have been reading this blog and enjoy it don't hesitate to pop over to our server and say hi!

https://discord.gg/CtuNM2J

Now for the dev Log Post!

This week Kiril created some more higher rarity buildings to go on the building screen!

 These are all different rarity versions of the barracks and the blacksmith. At these buildings you will be able to combine items and train units to improve thier stats!

These are all different rarity versions of the barracks and the blacksmith. At these buildings you will be able to combine items and train units to improve thier stats!

 This is the card back I made this week! I also setup a scroll with hot spots and made the cards flip the first time you click them.

This is the card back I made this week! I also setup a scroll with hot spots and made the cards flip the first time you click them.

https://youtu.be/TajzAFJRfJQ

Check out the drawing process video for the card back!

That's all for this week but check back next Wednesday for more!

Week 66 - Resource cards

This week kiril created several buildings to go on the building screen! We are pretty excited to have these in game. Like everything they are subject to change of course but check them out!

 Our plan is to have units from your collection come down that path and rest at the fire periodically.

Our plan is to have units from your collection come down that path and rest at the fire periodically.

 I also created some more cards this week. These card display gold and salvage that you will receive in packs.

I also created some more cards this week. These card display gold and salvage that you will receive in packs.

Check out the drawing video for the resource cards!

That's all for this week! Check back next Wednesday for more!

Week 64 - Legendary Items and Building Screen

This week we have another set of items finished and we are finally ready to show off the first glimpse of the building screen.

 

 This is just a small selection of the legendary items kiril finished this week.

This is just a small selection of the legendary items kiril finished this week.

 These buildings are just quick mock drawings I created very quickly to fill the space for testing purposes. You will be able to build 6 buildings per page and you can acquire more space by throwing away buffers. Buildings can train your units, combine your items, make gold for you and many other helpful services.

These buildings are just quick mock drawings I created very quickly to fill the space for testing purposes. You will be able to build 6 buildings per page and you can acquire more space by throwing away buffers. Buildings can train your units, combine your items, make gold for you and many other helpful services.

Check out the process of drawing the building screen.

That's all for this week check back next wednesday for more!

Week 63 Mythic Items and Item equipping Screen

This week kiril drew another batch of items, and I was able to do the background artwork for the screen in which you Equip these items.

 

 This is a just a handful of the mythic items kiril drew this week.

This is a just a handful of the mythic items kiril drew this week.

 Here is the space in which you will be equipping items to your units. The units will go on those flat rocks and you will be able to equip them by directly dropping the items on them or for more detail you can click on unit to open their inventory.

Here is the space in which you will be equipping items to your units. The units will go on those flat rocks and you will be able to equip them by directly dropping the items on them or for more detail you can click on unit to open their inventory.

Check out the process of drawing the items screen background!

That's everything for this week! Check back next Wednesday for more!