Week 35 - Crusaders Church

This week I finished drawing the crusaders church. We intend on having the story of Raven's Path be a satire on war. So we decided to have the church represent how brutal and in conflict with Christianities core values the crusaders really were. I drew a lot of blood and gore covering the floor of the church as well as the two types of crusaders crosses embroidered on the carpet. We really wanted to show how taking a hard stance on an ideal or a symbol and blindly following it can easily result in disgusting acts of violence.

 

Battles get signifigantly larger as you get further into the game. This is act 4 of 10

Battles get signifigantly larger as you get further into the game. This is act 4 of 10

Check out the process of drawing the crusaders church!

We are a little short on stuff to show this week so here are a few game play clips to enjoy.

The earl can double as a healer when needed by copying the druid's healing leaf ability.

The earl can double as a healer when needed by copying the druid's healing leaf ability.

The spear woman is great at taking out a healer who is just out of reach.

The spear woman is great at taking out a healer who is just out of reach.

That's all for this week! Check back next Wednesday for more.

Week 34 - Royal Garden, Roofs & Earl Polish

This week I worked on the Royal Garden background. This is a much more colorful background than usual and I really enjoy the contrast between it and the dungeon background. Kiril was able to polish up the earl unit and he is looking fantastic! I also worked on a system for creating interiors of buildings using roofs and alpha fades. I don't know if well be using it very much but I really enjoy the effect it has in this instance.

The roof system in action Outside to Inside.

The roof system in action Outside to Inside.

Inside to Outside

Inside to Outside

The earl (in the top row) has the ability to copy any unit's native ability by standing near them.

The earl (in the top row) has the ability to copy any unit's native ability by standing near them.

Check out the Speed Drawing video of the Royal Garden.

This next video shows the creation of the art assets for the walls and roofs in the garden and dungeon.

That's all for this week. Well be sure to have another background and unit to show off for next Wednesday!

Week 33 - Farmland & Axeman Polish

This week I drew the Farmland Background as well as the wagon gate. Kiril redesigned and polished the Axeman. He has two axes now!

The Axeman's cleave is great for taking out units in a row.

The Axeman's cleave is great for taking out units in a row.

AxemanWagon.gif

Here's a speed art video of me drawing the farmland. (sorry some of it is missing because my hard drive filled up in the middle of one of the video clips)

This is a speed art video of me drawing the wagon and all of its art assets.

That's all for this week! Check back next Wednesday for more!

Week - 32 Village background & friar polish

This week I drew the village background and krill polished up the friar unit.

 

The village road is a messy place.

The village road is a messy place.

The friar gives a large attack buff to one unit. He is very good in combination with units that have a high attack speed like the blade maiden.

The friar gives a large attack buff to one unit. He is very good in combination with units that have a high attack speed like the blade maiden.

We weren't able to get as much done this week due to the holidays, but check back next Wednesday for more!

Week - 31 Conscript & Drummer boy polish, New Dungeon

This week Kiril was able to finished polishing all the common units! I worked on bringing the dungeon art quality up to the quality of the newer backgrounds.
 

The conscript attacks in 3 hit combos.

The conscript attacks in 3 hit combos.

The Drummer boy has a high critical chance, so he can do a lot of damage with the right equipment.

The Drummer boy has a high critical chance, so he can do a lot of damage with the right equipment.

Check out this comparison between the old dungeon and the new one!

That's all for this week. Check back next Wednesday for more!

Week - 30 Rock thrower, Polish Clergyman Polish & Animated dusty field

We got a lot of artwork done this week. Kiril was able to polish the Rock thrower and the clergyman. Mike has also been working on the difficulty and he is about 40% through prototyping the levels.

 

We are very happy with the new color changing aspects of these two unit types.

We are very happy with the new color changing aspects of these two unit types.

Healers like the clergyman don't make good frontline units due to thier low health.

Healers like the clergyman don't make good frontline units due to thier low health.

I've been working on detailing and animating the backgrounds for the game. Here are a couple comparisons of old backrounds vs new ones.

Check out this video of me making all the assets for the secret shop screen.

That's all for this week check back next Wednesday for more!

Week 29 - Footman Polish, Long bowman Polish, & shop screen animation

This week kiril polished up the long bowman and the footman. We are squashing bugs left and right while getting ready to start making campaign levels. I also fixed up the grass animation in the rocky field. Check out the new backround and unit art!
 

The footman blocks all damage 25% of the time, which makes him a great shield.

The footman blocks all damage 25% of the time, which makes him a great shield.

LargerFootman.gif
LongBowmanVsArchers.gif
At the in game shop you can spend salvage from scraped equipment on specific equipment and units. Clicking chest in the center will initiate a fight and if you win you will receive a new building blueprint.

At the in game shop you can spend salvage from scraped equipment on specific equipment and units. Clicking chest in the center will initiate a fight and if you win you will receive a new building blueprint.

That's all for this week! Check back next Wednesday for more!

Week 28 - New Field, Druid Polish

This week we finished up all the code for every asset in the game. That means all buildings are working, items have been working for a while, all abilities are working, all skills are working and all the systems in the game are finished. For the rest of the development time we will be adding levels, and artwork. As we add artwork to the buildings and other systems we will also be explaining what they do and showing them off. There will be a lot of new things to see from now on and we are very excited about it. Check out the new druid Kiril worked on this week!
 

The druid can heal units very quickly 

The druid can heal units very quickly 

Sometimes the druid heal isn't enough to save your units

Sometimes the druid heal isn't enough to save your units

I also drew a new thing to smash through... A WALL OF TREES!!

I also drew a new thing to smash through... A WALL OF TREES!!

That's all for this week. Check back next Wednesday for more!